PC: Sir Cormac Sparhawk, Knight of Death


I appologize if the information is a bit off. I'm copying these directly off the character sheets, so information may not be 100% accurate. Adjust if you deem it necessary.
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[Information] [History] [Stats] [Misc Stats]
[Proficiencies] [Blood Abilities] [Holdings] [Lieutenants]
[Troops] [Routes and Lines] [Other Info]

General Information

Character: Cormac Sparhawk Player: Lawrence Prim
Align: LN Race: Anuirean Class: Paladin Level: 7
Sex: Male Age: 36 Social Class: Noble Status: Warmplains
Ht: 5' 10" Wt: 204 lbs Religion: Philosophy of Death Siblings: None
General Appearance: A dark and handsome Anuirean with a face always shrouded in mystery.

Character History

Cormac was the eldest child of a family of Anuirean nobles. He grew up learning many of the arts of statecraft from very knowledgable tutors. He was always busy in matters of the state, helping his family to rule the lands with firm authority.

After his father passed away, he assumed control of the region of Warmplains, becoming Lord of White Castle. He was a great military ruler, helping King Manchester keep order in the central lands of Ideallian. Of primary concern to Cormac were the restless Elves living in Elvenwood, the province to the west of Warmplains.

During one campaign in defense of his lands, he began to see strange visions and portents. He saw a force moving in the field, collecting what appeared to be a form of "steam" from the men that fell in the field of battle. These visions bothered him, so he talked to his good friend Sif, the High Priestess of War.

She did not know what to tell him. She told him the story of her own conversion to the Clergy of War and told him that sometimes strange things to happen to people at the whim of the Fates. He did not know what to do, so he chose to ignore the visions until the future and his role in it became clearer.

He was then visited by a mysterious knight named Michael who was clad in green platemail and wielding a great golden sword. Michael was the leader of a troop of knights and pledged his sword and the swords of his knights to the service of Cormac to fight the Elves. Cormac graciously accepted any help he could get.

Cormac then had many successes at battle, leading his troops into one victory after another. Michael and his Knights were a strong addition to Cormacs fighting force, and it showed in his military campaigns.

However, the visions never ceased. During each battle, Cormac would always see the mysterious force seem to collect whatever was left from the men who had falled in his service. It still disturbed him, but he knew he had more important things to worry about than some kind of ghost that was taking over the field.

One day, his world changed. Michael challenged Cormac to a battle. As the two contestants took the field, Cormac could not help but wonder why Michael was challenging him. Michael then demanded that the victor of the challenge should then become leader of all of Warmplains.

Cormac was shocked. He was at a loss of words. Here was a trust lieutenant that he had relied on challenging him for leadership. But, Cormac had his honor to defend; he took the field and fought valiantly. Unfortunately, Michael was a much better at swordplay. Cormac was finally defeated as his grave wounds threatened his life.

His life slipping away, Cormac still could not fathom why his lieutenant had challenged and defeated him. He knew that he was not long for the world and let the darkness fall around him.

Then, he had a visions of a grand hall. A great figure in green platemail stood before him; it introduced itself as an Avatar of Death. It explained its purpose for choosing Cormac: to be Death's Champion in the lands of Idellian. Cormac swore allegiance to the Philosophy of Death and received the symbols of the Order: Green Platemail and a Golden Sword.

Cormac then returned to the Mortal Plane. Healed of the wounds he received that day, he became the Champion of Death in the Lands of Idellian.

Cormac advises the king on matters involving strategy and battle, especially when dealing with the Elves of Elvenwood.

Statistics

Strength: 18/23 Stamina: 18/23 Muscle: 18/23
Dexterity: 16 Aim: 16 Balance: 16
Constitution: 9 Health: 9 Fitness: 9
Intelligence: 14 Reason: 14 Knowledge: 14
Wisdom: 15 Intuition: 15 Willpower: 15
Charisma: 17 Leadership: 17 Appearance: 17

Miscellaneous Stats

THAC0: 11 Attacks: 3/2
Damage: 1d8 + 5 Weapon: Golden Bastard Sword +2
AC: 0 Armor: Green Platemail of Etherialness +2, buckler
Hit Points: 47 Wounds: None

Proficiencies

Non-weapon Proficiency Value Weapon Proficiency Ability
Anuirean 20 Bastard Sword proficient
Blind-Fighting N/A Mace proficient
Singing 17 Warhammer proficient
Strategy 12 Longbow proficient
Gaming 17 Heavy Crossbow proficient
Etiquette 17 Heavy Lance proficient
Riding, Land-based 18

Bloodline and Income

Bloodline Score: 29 (Minor)
Derivation: Andurias
Power: Level:
Iron Will Minor
Resistance Major
Divine Wrath Major
Regency: 32 Regency/Turn: 21 Treasury: 20 Avg Income: 10.5
Basic Maint: 3 Court Costs: 3 GB costs: 7 Avg Net: 3.5

Holdings

Province Prov Level Holding Hold. Level Fortif. Income Avg. Inc.
IV. Warmplains 6 Law 4 1 2d3-1 3
V. Rhunbosque 6 Law 3 0 2d2-1 2
VI. Windscop 6 Law 5 1 2d3-1 3
VII. Lordsmere 8 Law 3 1 1d4 2.5

Lieutenants

Name: Class: Level: Blood: Derivation:
* * * * *

Trade Routes and Ley Lines

From To Level From To Level
None

Troops

Unit Type Number Maint.
Artillery Normal 1 0
Infantry Normal 2 0
Calvary Normal 2 0
Pikemen Normal 2 0

Other Items and Notes:

Cormac has a group of personal Light Calvary as his bodyguards.
The Green Platemail of Etherialness has 9 charges remaining.

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Brian Green, webmail@psychochild.org.