PC: The Lady Sif Greyhawk


I appologize if the information is a bit off. I'm copying these directly off the character sheets, so information may not be 100% accurate. Adjust if you deem it necessary.
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[Information] [History] [Stats] [Misc Stats]
[Proficiencies] [Blood Abilities] [Holdings] [Lieutenants]
[Troops] [Routes and Lines] [Other Info]

General Information

Character: Sif Greyhawk Player: Kat Foley
Align: CG Race: Rjurik Class: Cleric Level: 8
Sex: Female Age: 27 Social Class: High Priestess Status: Lady of Novlund
Ht: 5' 5" Wt: 170 lbs Religion: Philosophy of War Siblings: 3 brothers
General Appearance: Long black hair with blue streaks. Hazel Eyes.

Character History

Sif was the young daughter of a wealthy noble. She lived her life in shadows of her three older brothers whom were always their father's favorite.

Sif wanted adventure. She wanted to find her place in life and to be known for more than what her father's wealth and influence. Being the adventurous type, she set out to learn the skills of swordcraft from any that would teach her. Her quick wits and physical ability allowed her to learn the art to a high degree of proficiency.

Sif then decided to visit her family to show what improvement she's made in her life. To her horror, she came back and found her brothers ravaging the lands her father had once owned. Swearing a vow of vengence, she went to train diligently to beat her evil, lazy brothers and win the lands she would rule with grace.

Taking her knowledge, she went back to her family's lands disguising herself. She then challenged her drunken brother to a challenge of steel. She easily beat her brothers, taking the deed to the lands as her prize. Then she revealed herself for who she really was, thus shaming her brothers into leaving the the family lands in Sif's care.

Sif was then visited by her old mentor, a priest of the Sword named Kage who had taught her everything she knew about swordplay and strategy. Although Sif had rejected the service at the Temple of War, he knew that she was the best swordfighter he had ever trained....he even knew it was possible that the student had exceeded the master in this area. The sword priest had come to tell Sif that a good King was uniting the lands of Idellian under his rule. Kage explained that she should support this King, because he was very wise and very good to the people..

Sif went to pledge her sword to the King. King Aedron Manchester graciously accepted her offer and made her one of his top lieutenants. She was a formidable warrior against the forces that opposed the King.

One day, Sif was out on patrol when her unit was attacked by great Goblins riding fierce griffons. Sif suffered heavy casualties and was wounded herself. Although her troops fought with ferocity equalling that of a cornered feline, she knew she would lose this battle. She then called upon the forces of fate to save her people, even if it cost her her very life. The forces answered, bringing a strong wind to sweep the airbourn Goblins away, thus preserving her troops.

From that day forward, Sif dedicated her life to the Philosophy of War. She quickly rose in the ranks, becoming a powerful High Priestess within the Temple.

Sif advises the King on all matters of War. She knows that not every answer lies within hostilities, but that one should be prepared to fight whenever called.

Statistics

Strength: 16 Stamina: 14 Muscle: 18/85
Dexterity: 15 Aim: 13 Balance: 17
Constitution: 11.5 Health: 12 Fitness: 11
Intelligence: 9 Reason: 8 Knowledge: 10
Wisdom: 15 Intuition: 15 Willpower: 15
Charisma: 11 Leadership: 12 Appearance: 10

Miscellaneous Stats

THAC0: 10 Attacks: 1/1
Damage: 1d6 + 9 Weapon: Mace of Elven Memory +4
AC: 0 Armor: Plate Mail with Helmet
Hit Points: 40 Wounds: None

Proficiencies

Non-weapon Proficiency Value Weapon Proficiency Ability
Lang: Rjuven 20 Morning Star specialized
Riding, Land Based ? Bastard Sword proficient
Heraldry ? Mace proficient
Religion ?
Weather Sense ?
Animal Handling ?

Bloodline and Income

Bloodline Score: 9 (tainted)
Derivation: Masaia
Power: Level:
5% exp bonus (no powers)
Regency: 9 Regency/Turn: 9 Treasury: 10 Avg Income: 14
Basic Maint: 5 Court Costs: 5 GB costs: 10 Avg Net: 9

Holdings

Province Prov Level Holding Hold. Level Fortifcation Income Avg. Inc.
I. Novlund 5 Temple 4 1 1d6 3.5
I. Novlund 5 Law 3 1 1d4-1 1.5
III. Elvenwood 5 Temple 3 2 1d4 2.5
III. Elvenwood 5 Law 2 1 1d3-1 .5
VII. Windscop 8 Temple 2 0 1d2+1 2.5
VII. Windscop 8 Law 2 0 1d2 1.5

Lieutenants

Name: Race/Class: Level: Blood: Derivation:
Dracon Blackholt Human Fighter 4 ? ?
Damos Silverstorm Human Cleric 5 ? ?

Troops

Unit Type Number Maint.
Scout Normal 1 0
Infantry Normal 2 0
Infantry Elite 1 0
Archers Normal 1 0
Knights Normal 1 1

Trade Routes and Ley Lines

From To Level From To Level
None

Other Items and Notes:

Sif has a Rod of Rulership with 5 charges remaining. This is an artifact from her adventuring days and does not use it unless absolutely necessary for survival.

The Mace of Elven Memory +4:
An Elven artifact given to Lady Sif by King Ironwood during the initial meeting of the Elves and Humans during this Age. It was a sign of friendship between the two races. Inside was present the essence of one of the first elves, called the Mother of Memory.
The mace has all knowledge of Elven history. It's alignment is NG and may only be wielded and utilized by others of Elven Blood or Good alignment. It gives the wielder a knowledge of the Elven Language as if the wielder had been born Elven and learned the language as a youth. The mace also acts as a +4 weapon. Due to it's unique nature, it has no Ego even though it is considered an intelligent weapon.


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Brian Green, webmail@psychochild.org.