So, I lied, but only a little bit. I have been getting into EverQuest 2 lately. But, as I said, it wasn't the new content sucking me in, but the old content.
Turns out, it's the really old content that's been keeping me playing.
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So, I lied, but only a little bit. I have been getting into EverQuest 2 lately. But, as I said, it wasn't the new content sucking me in, but the old content.
Turns out, it's the really old content that's been keeping me playing.
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I've obviously been super-inspired the last few days as I've written a couple of creative works. Figured I'd post on here for those that appreciate that sort of thing.
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For my day job, I installed EverQuest 2 to test out the new player dungeon maker system to see if Storybricks could, uh, "borrow" any inspiration from the system for our own editor. Along the way, i got sucked back into the game a bit. I'm not quite fully immersed back into the game, but after playing so much I feel like I should justify that effort by trying to draw some sort of game design analysis from it. So, read on for some of my thoughts.
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So, another year has left its marks upon us, leaving in a huff and leaving a new year behind as revenge. Seems appropriate to take a look at the year that was and the year that will be.
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Earlier this month Justin "Syp" Olivetti interviewed me for his Game Archaeologist column over at Massively. I went into some depth about my background as a developer, my experiences with Meridian 59, and even a bit about Storybricks.
http://massively.joystiq.com/2011/12/20/the-game-archaeologist-crosses-meridian-59-an-interview-with-br/
http://massively.joystiq.com/2011/12/27/the-game-archaeologist-crosses-meridian-59-a-chat-with-brian-gr/
Got questions? Leave a comment here and I'll answer them as I can.
It's Christmas (or a few days after Winter Solstice if you prefer), and I'm taking a moment to write a blog. Mostly so nobody has a sad Christmas fearing I've disappeared into a void. :)
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Sorry I've been quiet the past few weeks. Jet lag is a harsh mistress.
But, I have some good news on the Storybricks front! We've announced dates for the beta of our SDK (story development kit).
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Last time we were left with a sticky balancing issue of how many feats to give out. Paladins were feat starved, whereas a Sorcerer had plenty of feats to go around. This week I'll provide some thoughts about how to tackle this to try to bring some balance to the system and some other considerations.
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First, I have a bit of good news. Namaste landed a round of seed funding! That means we can do crazy things for a bit longer. It also means that someone who is willing to write a check believes in what we're trying to do with Storybricks.
The even better news is that you can become a part of it. Namaste is looking to hire a few other people.
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In the continuing saga of one peron's mission to turn the d20 system into a classless system, we find ourselves with a question of balance. We've got a foundation laid, let's take the next steps toward our goal.
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