Psychochild's Blog

A developer's musings on game development and writing.

1 August, 2019

Oh.. why not? It’s Blaugust again
Filed under: — Psychochild @ 10:50 PM

As is my wont, I kind of ignored this place a bit. But, it’s that yearly ceremony where us bloggers blow off the dust and get back into blogging. Or, is that just me?

Yeah, get read for a month’s worth of posts, at least! Because it’s Blaugust 2019!

6 November, 2018

Streaming Podcast tonight: Storybricks

We had a request to talk about Storybricks on the streaming podcast, so we’ll do that tonight. We’ll be starting around 8 PM Eastern and going for about hours as we talk about Storybricks while playing a game. We’ll likely be playing Minecraft, which seems appropriate for talking about Storybricks! :)

Watch it at:

I’ve been bad about linking prior Streaming podcasts, so let me embed some of the ones from recent weeks below the break.

11 October, 2018

Streaming Podcast link: Social Design in Games

The latest Streaming Podcast is available! You can watch it embedded below:

Leave comments below!

8 October, 2018

The streaming podcast is going well!
Filed under: — Psychochild @ 3:10 PM

We’re still finding our feet, but the podcast with my friends Maulgrim and Mitternacht is going well so far! We’ve done three so far, and the fourth will happen tomorrow.

Read on for links to past episodes and details about tomorrow’s topic!

17 September, 2018

A new streaming podcast!
Filed under: — Psychochild @ 2:28 PM

I’m doing something new! I’m teaming up with a friend of mine who does streaming and we’re doing to play games and chat in a podcast type format.

We’ll start this Tuesday from 7-10 PM Eastern (maybe later!) at

A few notes after the break.

31 August, 2018

Another Blaugust done
Filed under: — Psychochild @ 11:51 PM

Well, if nothing else this little event got me to post again. There’s still more stuff I’d like to post about, but my days of lobbing firebombs for the sake of watching things burn was a while ago. I’m just an guy who tries to find the courage to do the things I found routine before.

A few closing thoughts to the month.

30 August, 2018

Depression is a liar
Filed under: — Psychochild @ 10:33 PM

Time to write perhaps the most personal post of the week, talking about depression. It’s not an easy topic to talk about in the first place, but when it’s affecting you and you’re all too aware of the stigmas, it can be even harder to deal with it.

But I want to say a few words. We’ll see how long my courage holds out.

29 August, 2018

Making the game industry more inclusive
Filed under: — Psychochild @ 10:55 PM

In yesterday’s post I gave a perspective on the exclusion of the game industry. It’s no secret that a lot of the game industry looks the same, but homogeneity goes deeper than that. It’s about accepting others who are just like the existing group. This leads to a lack of diversity in these companies.

So now let’s look a bit closer on what we can do to make things more inclusive.

28 August, 2018

Exclusion in the game industry
Filed under: — Psychochild @ 10:29 PM

There’s been a lot of talk about how the game industry excludes certain people, particularly women. There’s the perception that the game industry isn’t welcoming of certain people because bigotry is rife and people who don’t fit the specific concept won’t make it.

The reality is a bit more complex, and frankly a bit worse, than that. Let me share some of the dirty secrets of the game industry as I’ve experienced it.

27 August, 2018

Popularity and creative work

Something I’ve been thinking about recently is how popularity really affects creative work. We tend to have this vision of a creative person as an iconoclast who follows the beat of their own drum. But reality is more complex than that, of course. The reality is that popularity matters quite a bit in creative work, especially if you want to make a living at it.

Let’s take look through the lens of my own experience.

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