Psychochild's Blog

A developer's musings on game development and writing.

23 August, 2015

This week: How I would start a game project
Filed under: — Psychochild @ 1:56 PM

Blaugust, day 23

The theme for this week is how I would make a game. I’m going to do a high level view of what it would take to start a game project. It’ll be a blend of business, design, development, and leadership issues.

Read on for a few more ground rules for what I will be posting this week.

22 August, 2015

Ask me almost anything!

Blaugust, day 22

Let’s get this party started, shall we? I’ll be monitoring the comments most of the day to day, and I’ll answer what I can.

Again, the one major ground rule is no questions about Camelot Unchained. Sorry, I’m not authorized to give out any information. I recommend you visit the main site, as there is a ton of information on there about the game.

For today’s post, I’ll answer a question already posed yesterday.

21 August, 2015

Ask me (almost) anything tomorrow!
Filed under: — Psychochild @ 3:26 PM

As part of Blaugust, I’m going to do an AMAA (as me almost anything) tomorrow on here. I’ll post up a bit, but will take questions and answer them as I can. The one big restriction will be no questions directly about Camelot Unchained; sorry!

Ask me about game development, MMO playing, writing, or whatever you think might be interesting for me to talk about.

If you’re super impatient, you an pose a question in the comments here and I’ll write about it in the main blog post tomorrow.

Agreeing on genres
Filed under: — Psychochild @ 6:21 AM

Blaugust. day 21

Genres are an interesting thing in games. Really, games fall into two genres, one for the setting and one for the gameplay. Gameplay genres, like FPSes or RTSes, have a considerable amount of variation but at the core have a lot of shared aspects. Hard-core fans will argue over the the details of their favorite game of a certain gameplay genre they prefer, but to the more casual two different games might appear to have very similar gameplay, at least on the surface.

Setting genres are the same, but I would say that they have even less in common at the core. A term like “fantasy” covers a lot of ground, especially outside of games.

20 August, 2015

The essence of leadership
Filed under: — Psychochild @ 6:24 AM

Blaugust, day 20

I find the concept of leadership to be fascinating. It’s a lot like the concept of “game design”, where it’s incredibly important but it can be hard to really pin down and describe. A lot of how you learn either skill is through a series of best practices and direct observation.

We usually focus on the single leader, but there are obviously other structures of leadership. For example, it’s often more common to have a group of leaders who lead a larger group. A group can be self-organizing and share leadership duties just like any other duties. The guiding force could even be a thought or philosophy instead of a single person. But, our culture tends to focus a lot on the individual leader.

Today, let me share some of my observations.

19 August, 2015

Life working a crowdfunded game
Filed under: — Psychochild @ 6:37 AM

Blaugust, day 19

Today’s post is inspired by Tanek’s comment to yesterday’s post. He didn’t specifically ask about what it’s like to work on a crowdfunded game, but I figure this might be of interest to you guys out there.

As most of you probably know, I’m currently a Senior Engineer working on the crowdfunded game Camelot Unchained. I technically started working on the game about a year after it crowdfunded, but I was in contact with studio founder Mark Jacobs during the campaign to offer a bit of advice based on my previous experience. So, here are my experiences actually working on the game.

18 August, 2015

In business, it’s all about the growth
Filed under: — Psychochild @ 5:46 AM

Blaugust, day 18

Today, I’ll write about one of the topics I’m most interested in: business. Specifically, how business impacts the development of games. I could sum it up in one word, “Growth”, but where is the fun in that?

17 August, 2015

Guild membership: single vs. multi
Filed under: — Psychochild @ 6:14 AM

Blaugust, day 17

As part of the potpourri theme this week, I’m going to public a post I had sitting in the drafts since early this year. I rarely keep drafts around, so it was a bit surprising to find this lurking as I was posting this month. Warning: this is one of my long-form posts and not the typical shorter posts I’ve been doing this month.

As I said before, please leave a suggestion on what to write about tomorrow in the comments below. Thanks!

A question of guild membership limits

I’ve participated in many discussions over the years about the role of guilds in MMOs. Specifically, is it better in a game to restrict membership to a single guild or allow people to belong to multiple guilds?

Let’s take a look at the pros and cons of multi-guilding in MMOs.

16 August, 2015

What I think of #Blaugust so far
Filed under: — Psychochild @ 8:38 AM

Blaugust, day 16

Here we are, just past the half way point for the month and I’ve been going strong so far. Today, I wanted to reflect on the experience so far.

15 August, 2015

Social Media: how to improve your experience
Filed under: — Psychochild @ 5:06 PM

Blaugust, Day 15

So, I’ve spent the week bemoaning social media. What can we do?

The reality is that a lot of the problems are problems with the culture that has developed on social media sites. Once a culture is established, it’s really hard to change it without a massive amount of effort. So, most of these suggestions will be steps you can personally do to improve your experience.

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