Psychochild's Blog

A developer's musings on game development and writing.

7 January, 2013

A look back, a look forward
Filed under: — Psychochild @ 2:13 PM
(This post has been viewed 1332 times.)

Well, 2012 is done, and the world didn't end. (Personally, I think it was Dr. Who's heroic actions that averted the apocalypse.) So, back to business as usual, I guess.

So, since we're finally in 2013, let's take a look back and a look forward.
(more...)

24 December, 2012

Happy Holidays to everyone
Filed under: — Psychochild @ 12:40 PM
(This post has been viewed 1463 times.)

Hope the holidays are treating you well. In game, I hope you're getting all the toys your MMO of choice is offering. In the offline world, I hope you're in contact with the people you care about.

I'm going to be traveling to visit family over the next week, and won't be back until after the new year. Posting and replies to messages might be slow, well slower than usual. But, I'll try to work on my usual annual post summarizing the previous year and looking forward to the next.

Thanks for reading, and a special thanks to everyone who comments. I always say the comments are my favorite part of this blog.
(more...)

9 December, 2012

How to design a game economy
Filed under: — Psychochild @ 5:14 PM
(This post has been viewed 4459 times.)

Okay, I made a big deal about the economy of Guild Wars 2 and how I did not view it as a fun system supporting to the game. Given that there was a lot of discussion about this, and that I'm an MMO designer, I figured I should post something detailing what should go into the design of an MMO economy.

What are the goals of economic design? What are the important factors? What should be avoided?
(more...)

23 November, 2012

A look at Guild Wars 2, continued
Filed under: — Psychochild @ 11:42 AM
(This post has been viewed 2351 times.)

This is a continuation of the last post about my experiences in Guild Wars 2.

I talked about the good and the bad, time to talk about the ugly, the things that make me weep in anguish that lessons from the past decades of MMO development have simply not been learned.
(more...)

19 November, 2012

A look at Guild Wars 2
Filed under: — Psychochild @ 4:17 PM
(This post has been viewed 4935 times.)

For my birthday, a good friend of mine got me Guild Wars 2. Being the obsessive gamer, I decided to play it. :)

What is GW2 like through the eyes of a game developer? Happily for you, dear reader, I'm here to share that with you.
(more...)

1 November, 2012

The anniversary of my birth
Filed under: — Psychochild @ 10:53 AM
(This post has been viewed 1313 times.)

It's the anniversary of my introduction to the outside world. Hooray being one year older!
(more...)

29 October, 2012

Game Design lessons from Tony and Tina’s Wedding
Filed under: — Psychochild @ 2:04 PM
(This post has been viewed 1117 times.)

I had occasion to go to Las Vegas recently. I'm not a big gambler (at least not when it comes to risking money), but I did go see a show. I went to see Tony and Tina's Wedding, a show I had wanted to see for a while. I particularly wanted to see this show because of the possible lessons one could learn as a game designer for stories in a multiplayer environment.

Let me explain a bit more about this show and what I learned.
(more...)

15 October, 2012

Online behavior: trolls still trolling trolls
Filed under: — Psychochild @ 12:09 PM
(This post has been viewed 1841 times.)

There's been a lot of discussion lately about online behavior after a high-profile troll's name and information were exposed in an article. It's brought up a lot of interesting discussion about the role of online communities and free speech.

Let's take a look at the complicated issues behind these hot-button topics.
(more...)

6 October, 2012

How a guild dies
Filed under: — Psychochild @ 11:03 AM
(This post has been viewed 1405 times.)

Earlier this year I was on EQ2, checking out the dungeon creator for the new expansion. I dusted off my old character, once near the apex of power but now sporting old gear and wondering about the strange locations on the world map. While I was playing catch-up, someone broadcast over general chat that they were starting a new guild with a novel idea: progress through the content and impose rules to make that content actually challenging. I feared that I didn't have enough time, but I got sucked in anyway.

It was a lot of fun because it initially drew a group of people with similar goals. But, good things don't always last, and the guild died a victim of many circumstances. Time has passed and the wounds aren't so fresh, so join me as I turn a developer's critical eye to what happened.
(more...)

24 September, 2012

The misunderstood role of community management
Filed under: — Psychochild @ 10:10 AM
(This post has been viewed 3600 times.)

In my analysis of Steam's Greenlight project, many of the solutions I suggested centered around community management. Unfortunately, community management is sorely misunderstood, so I think some people didn't understand how this could help the situation.

Let's take a look at what community management is, what it should be, and how it is treated these days.
(more...)

« Previous PageNext Page »

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

May 2013
S M T W T F S
« Apr    
 1234
567891011
12131415161718
19202122232425
262728293031  

Meta

Archives

News

1 October 2012
Storybricks is moving to a new chapter.

We have a new project in the works. More news as we can share it.




Information

Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Google