Psychochild's Blog

A developer's musings on game development and writing.

18 April, 2016

A life outside of work is not a sin
Filed under: — Psychochild @ 10:41 AM

I’m Interrupting my series of posts about tabletop RPGs to post on a topic that is generating some buzz.

Once again, the issue of work conditions in the game industry has come up in discussions. And once again, we see some poor soul trying to defend the status quo, explaining that the industry is fine and nothing needs to change at all and that game developers who “can’t love all 80 hours/week of it” shouldn’t even be in the industry.

Yeah, someone actually wrote an article saying that. So, let me work to counter some of this toxic ideology and explain why life outside of work is fine.

17 April, 2016

Tabletop RPGs, I am now an adult playing “let’s pretend”
Filed under: — Psychochild @ 1:14 PM

Yesterday I wrote about my college years, and today I’ll write about my adult life and experience with tabletop RPGs.

It’s probably going to come as little surprise that a gaming nerd like me, who became a professional computer game developer, still enjoys tabletop gaming.

16 April, 2016

Tabletop RPGs, the college years
Filed under: — Psychochild @ 5:16 PM

Yesterday I went over the early years of tabletop RPGs, where I had a forbidden love in the form of D&D.

Now, let’s see what happens when our brave hero leaves home and enters university.


15 April, 2016

I am a tabletop RPG aficionado
Filed under: — Psychochild @ 6:44 PM

One of my big passions is tabletop gaming. It has been a significant part of my gaming life and career, even if I’ve never directly developed a tabletop game. Well, yet, at least. :)

Let me take you on a little journey and talk about what tabletop RPGs mean to me.

14 April, 2016

What does it mean to think like a game designer?

One of the projects I mentioned yesterday is a book I’m tentatively calling “Thinking Like a Game Designer”. It’s an idea I’ve been kicking around for a while, and how seems like a good time to pick up my old notes and organize them into something coherent.

Let me talk a bit about my thoughts for this project.

13 April, 2016

On to my next adventure: looking for work!
Filed under: — Psychochild @ 3:50 PM

I’ll keep the news brief: City State Entertainment and I have parted ways. That’s all I want to say about this; any further questions will be politely ignored.

So, what now?

1 April, 2016

Announcing my latest business venture: RetroVR!
Filed under: — Psychochild @ 6:34 AM

I like to think that I have my hand solidly on the pulse of what is hot in gaming. So I says to myself, “Self, what is hot right now?”

The answer may surprise you!

8 March, 2016

Creating your own fun in depreciated content
Filed under: — Psychochild @ 4:23 PM

One problem with the typical PvE type content in WoW-style PvE games is that old content gets depreciated eventaully. That old dungeon you ran dozens of times before the expansion becomes mostly meaningless after the expansion; item stats jump so high that a player can easily obtain gear better than the high end raiding gear of yore.

Let’s take a look at depreciated content and how I’ve found some fun in the depreciated content of FFXIV.

21 February, 2016

Ninelives and the single-player MMO experience
Filed under: — Psychochild @ 8:13 AM

Back in the early days of my MMO development career, a question developers asked ourselves was, “Would MMOs still be fun with nobody else around?” The consensus was, “probably not,” as a lot of MMO gameplay was pretty thin and it was really the social interactions that were the focus.

Obviously things are a little different some 18 years later. But, perhaps it’ll be interesting to examine that question in more depth given a more modern context. And a new game Ninelives gives the perfect excuse to look at this question, as it is essentially an MMO without other players.

16 February, 2016

The MMO vs. single-player open world
Filed under: — Psychochild @ 7:23 AM

Chris Hughes over at Through Wolfy’s Eyes got into a discussion with Syl about solo play. I’ve been writing up a piece on that topic, so I found the discussion interesting.

I left a comment that I think cuts to the heart of the issue: What does an MMO give you that a solo open world RPG like Skyrim doesn’t?

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