Psychochild's Blog

A developer's musings on game development and writing.

27 August, 2015

Building a game: forming the team
Filed under: — Psychochild @ 6:33 AM

Blaugust, day 27

Now that I’ve discussed the fundamentals of the game, it’s time to put serious thought toward the fundamentals of the people making the game. Time to form the team.

26 August, 2015

Building a game: prototype and setting
Filed under: — Psychochild @ 6:12 AM

Blaugust, Day 26

So, I’ve got most of our fundamentals almost out of the way, and now I’m ready to get my hands dirty with details. For today’s post I’ll focus on one development task, a prototype, and one design task, choosing a setting.

25 August, 2015

Building a game: your company and your market
Filed under: — Psychochild @ 6:04 AM

Blaugust, day 25

Yesterday, we looked at the fundamental questions to determine what kind of game you should build. Today, we’ll look at how those answers look in the context of the company you’re building the game with and how that impacts what market you might want to go after.


24 August, 2015

Building a game: the fundamentals
Filed under: — Psychochild @ 6:40 AM

Blaugust, day 24

For the game project today, I have a blank canvas. Time to ask some fundamental questions about what type of game I want to make. What are the fundamental decisions I want to make, and how will I make the best ones I can?

23 August, 2015

This week: How I would start a game project
Filed under: — Psychochild @ 1:56 PM

Blaugust, day 23

The theme for this week is how I would make a game. I’m going to do a high level view of what it would take to start a game project. It’ll be a blend of business, design, development, and leadership issues.

Read on for a few more ground rules for what I will be posting this week.

22 August, 2015

Ask me almost anything!

Blaugust, day 22

Let’s get this party started, shall we? I’ll be monitoring the comments most of the day to day, and I’ll answer what I can.

Again, the one major ground rule is no questions about Camelot Unchained. Sorry, I’m not authorized to give out any information. I recommend you visit the main site, as there is a ton of information on there about the game.

For today’s post, I’ll answer a question already posed yesterday.

21 August, 2015

Ask me (almost) anything tomorrow!
Filed under: — Psychochild @ 3:26 PM

As part of Blaugust, I’m going to do an AMAA (as me almost anything) tomorrow on here. I’ll post up a bit, but will take questions and answer them as I can. The one big restriction will be no questions directly about Camelot Unchained; sorry!

Ask me about game development, MMO playing, writing, or whatever you think might be interesting for me to talk about.

If you’re super impatient, you an pose a question in the comments here and I’ll write about it in the main blog post tomorrow.

Agreeing on genres
Filed under: — Psychochild @ 6:21 AM

Blaugust. day 21

Genres are an interesting thing in games. Really, games fall into two genres, one for the setting and one for the gameplay. Gameplay genres, like FPSes or RTSes, have a considerable amount of variation but at the core have a lot of shared aspects. Hard-core fans will argue over the the details of their favorite game of a certain gameplay genre they prefer, but to the more casual two different games might appear to have very similar gameplay, at least on the surface.

Setting genres are the same, but I would say that they have even less in common at the core. A term like “fantasy” covers a lot of ground, especially outside of games.

20 August, 2015

The essence of leadership
Filed under: — Psychochild @ 6:24 AM

Blaugust, day 20

I find the concept of leadership to be fascinating. It’s a lot like the concept of “game design”, where it’s incredibly important but it can be hard to really pin down and describe. A lot of how you learn either skill is through a series of best practices and direct observation.

We usually focus on the single leader, but there are obviously other structures of leadership. For example, it’s often more common to have a group of leaders who lead a larger group. A group can be self-organizing and share leadership duties just like any other duties. The guiding force could even be a thought or philosophy instead of a single person. But, our culture tends to focus a lot on the individual leader.

Today, let me share some of my observations.

19 August, 2015

Life working a crowdfunded game
Filed under: — Psychochild @ 6:37 AM

Blaugust, day 19

Today’s post is inspired by Tanek’s comment to yesterday’s post. He didn’t specifically ask about what it’s like to work on a crowdfunded game, but I figure this might be of interest to you guys out there.

As most of you probably know, I’m currently a Senior Engineer working on the crowdfunded game Camelot Unchained. I technically started working on the game about a year after it crowdfunded, but I was in contact with studio founder Mark Jacobs during the campaign to offer a bit of advice based on my previous experience. So, here are my experiences actually working on the game.

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