I’m Interrupting my series of posts about tabletop RPGs to post on a topic that is generating some buzz.
Once again, the issue of work conditions in the game industry has come up in discussions. And once again, we see some poor soul trying to defend the status quo, explaining that the industry is fine and nothing needs to change at all and that game developers who “can’t love all 80 hours/week of it” shouldn’t even be in the industry.
Yeah, someone actually wrote an article saying that. So, let me work to counter some of this toxic ideology and explain why life outside of work is fine.