19 June, 2010
I wrote an article in two parts for the Game Design Aspect of the Month blog. This month's theme was "Multiplayer Economies", something I happen to know a thing or two about! :)
Anyway, go take a look at the article:
My post was intended to be an overview of the topic, not a deep analysis of how to fake an economy. I suspect most people reading this blog are already familiar with the issues I discuss. However, that blog is intended to have a wider audience beyond MMO fans and designers, so I figured a more general discussion would be useful.
Let me know if you have any questions or comments.