17 December, 2009
I have a new article posted at Gamasutra: Rethinking the Trinity of MMO Design. It is intended to be an article in the vein of my How to replace levels posts. This time around I'm looking at the "holy trinity" of tank, healer, DPS as the core design of a game and what could be done to create an alternate system.
I'm interested to read your thoughts on the article.