18 May, 2009
Lots of text there, so you can follow along even if you weren’t at the talk. A few more thoughts about my talk and the LOGIN conference in general after the jump.
I added a lot of examples to the talk. One of the more recent examples was the Martin Fury entertainment. I also focused a lot on designers working with other teams to make sure everyone helps in stopping cheaters.
I found this talk to be a challenging one to do, because I kept wanting to go to technical issues with cheating. I did go into some technical issues, but I tried to focus mostly on what designers can do to deal with cheating.
As for the LOGIN conference as a whole, I really enjoyed it. It was a reasonably sized conference with a strong focus on online games. It really reminded me of what the Austin conference was like before it lost its focus. I would go so far as to say that I enjoyed this conference more than I ever enjoyed Austin.
I look forward to heading to the conference again next year and will recommend it to friends and colleagues. Now to think of a topic to speak on….