Psychochild's Blog

A developer's musings on game development and writing.

4 May, 2009

Speaking at LOGIN conference next week
Filed under: — Psychochild @ 3:29 PM
(This post has been viewed 8667 times.)

I'll be at the LOGIN conference in Seattle next week. I'm speaking on the topic of Designing with Cheaters in Mind.

Feel free to drop me an email if you're going and want to meet up.

The topic is a tough one, since a lot of cheats are on the technical side. Another issue I'm grappling with is where design stops and implementation starts. I think I've decided to punt on that last question and just include some implementation issues as well.

I'm doing a mini-lecture, since I was afraid trying to fill a full hour with discussions on designing against cheating would invariably tread into technical issues.

We'll see how the talk goes. I'm still working on the slides. (What? Someone making slides earlier than the day before the talk? Crazy!)

--







4 Comments »

  1. I've always wanted to see someone write a game that basically supported cheaters. Somehow take advantage of this desire of people to cheat. It's like trying to stop music sharing - adding more and more ways to block it doesn't stop it - it's a never ending fight.

    Comment by Tim — 4 May, 2009 @ 4:37 PM

  2. I'm curious what the definition of cheater is going to be in the talk, though all definitions make a topic interest me.

    Do you mean cheaters as in people using 3rd party programs to circumvent the established rules of the game (speed hacks)? Or do you mean cheaters as in people who exploit loopholes and short comings in game design or implementation to get ahead? Or are you going to discuss both camps.

    I'm hoping this talk is available to listen to later either way as it sounds pretty interesting.

    Comment by Logo — 5 May, 2009 @ 1:45 PM

  3. Tim wrote:
    I've always wanted to see someone write a game that basically supported cheaters.

    Once the rules support the behavior, it's no longer cheating, is it? ;)

    The problem with "supporting cheaters" is that it feels unfair to people who don't choose to cheat. Yes, you may never be able to stop cheating, but it's like criminals: we won't stop people from breaking the law, but there's benefit in policing the population to keep others safe.

    Logo wrote:
    Do you mean cheaters as in people using 3rd party programs to circumvent the established rules of the game (speed hacks)? Or do you mean cheaters as in people who exploit loopholes and short comings in game design or implementation to get ahead?

    I'm focusing on design solutions for cheaters for this talk, so it would be mostly your second definition. Third party programs usually exploit a technological flaw in the game.

    I'll post up my slides after the talk, so watch these comments for a link.

    Have fun,

    Comment by Psychochild — 5 May, 2009 @ 4:44 PM

  4. Designing with Cheaters in Mind

    [...] I mentioned last post, I spoke at the LOGIN conference last week on "Designing with Cheaters in Mind". I just uploaded my [...]

    Pingback by Psychochild’s Blog — 18 May, 2009 @ 4:19 AM

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