15 March, 2009
One of the game designers I admire and respect, Brenda Brathwaite wrote me to propose a challenge based on her “Irish History Week”. She posted some questions with David Perry who mentions the Giant’s Causeway as a spectacular location. Brenda thinks this could be a great inspiration for a game.
So, let’s get into Weekend Design Challenge mode and consider this challenge. Some thoughts after the break.
One of the more fascinating aspects of the Giant’s Causeway is how unnatural it looks, despite being a natural formation. The hexagonal columns look like they must be man-made. One myth surrounding the site has a great Irish hero building it as a way to get to Scotland without getting his feet wet.
Brenda mentioned that, “Personally, seeing all the naturally formed hexes leads me toward something non-digital,” since hex spaces are common in some board and war games. The basalt columns also remind people of platformer games. There is a lot of inspiration to be taken from the location and turned into a game.
This is also your opportunity to get some recognition beyond my blog! Brenda said she’d post up some of her favorite ideas on her blog as well. Fame awaits you!
So, what type of game could you make that would incorporate the Giant’s Causeway into it? What interesting bits of myth or history could you incorporate? What type of gameplay would you design?