9 December, 2008
Last week, we discussed the commercial viability of different board game projects. This week, like an inscrutable boss, I’m going to pick one project and tell you to work on it.
The project will be building a hospital as originally suggested by Rik.
Read on for some of my thoughts.
From last week’s description: The game employs a “Tragedy of the Commons” theme to the gameplay where players are trying to accomplish their individual goals without destruction of the shared resource (in this case, the hospital).
So, let’s start discussing some initial concepts for the game. Here are some questions to get started:
What specific types of mechanics do we want to focus on? We’ve mentioned each person having a specific role. What roles will there be? What goals will we have for each role? How can we keep the game interesting as the players play the game repeatedly? What is the “fun” element to the game? How do the mechanics support the theme we’ve chosen?
What type of presentation do we want to go for? What elements will there be to the game? Will there be a game board, and if so, what will it represent? How do players keep track of score? What will the style for the art be: silly, serious, realistic, cartoonish, etc.?
Consider other questions, and present some initial ideas for us to refine next week.