17 November, 2008
Last week the goal was to think about types of gameplay. Most people suggested that we look at themes instead. This week, we’ll consider themes in more depth then perhaps go back to gameplay types later.
Read on for some more thoughts.
There were some interesting suggestions for themes from last week. Democracy, building a health care system, and trendy restaurants were some of the more direct suggestions.
Also consider the purpose of the setting in a board game. What does the theme do? One thing is to give players a mental model to fall back on. Using Monopoly as an example again, consider that terms like “rent” and “houses” are familiar concepts for gameplay elements. The game could be complete abstract, but it’s easier to remember “pay rent to the owner of the property with houses on it” compared to, “Give victory points to the owner of the space with enhancement tokens on it.”
So, give your thoughts on a theme and a consider why theme is important.