10 November, 2008
Okay, after doing a bit of research on games, let’s start brainstorming the game itself.
Our first step: determining the type of gameplay for the game.
The type of game play is the core of the game, independent of the setting. If you strip a lot of board games down to the essentials, you’ll notice that most of them have a core of abstract gameplay. A setting is later added to the game for multiple reasons. As a simple example, consider a deck of cards: the face cards don’t need to be called king, queen, and jack, but they make those ranks memorable yet related.
Also note that we’re not necessarily looking at rules yet. Poker’s gameplay is about building a strong hand and trying to possibly deceive other players about your hand. Rules include details like the number of cards in a hand, how cards are gained and discarded, etc.
Usually the type of gameplay can be boiled down to a bullet list. Consider the following simple examples.
- A gambling game.
- Uses the standard 52 card deck of playing cards.
- Can be played with a variable number of players.
- Hand strength based upon probability.
- Skill element from understanding player behavior.
- Settlers of Catan
- Resource management game.
- Has a dynamic game board.
- Element of building paths on a game board.
- Trading between competing players encouraged.
- Resource generation based on probability.
So, now, consider the type of gameplay for the game. Feel free to pick something interesting to you. I’ll pick one type of gameplay for us to follow up on next week.