Psychochild's Blog

A developer's musings on game development and writing.

27 October, 2008

Weekend Design Challenge: Doing a project
Filed under: — Psychochild @ 12:44 AM

So, let’s try something a bit different this weekend. I want to do something a bit longer term so that we can see the challenge change over time.

So, this week let’s come up with a general project to pursue and I’ll chose one. We’ll then discuss different steps we need to consider to implement the project.

Read on for more information.

I’d recommend that we keep this practical. Let’s actually think about a project that would be worthwhile. It should also be something small enough to be manageable; no WoW-killers for now. :)

Some suggestions on my mind:

  • A web-based (or Facebook) online game.

  • A Flash minigame.

  • A board game.

Any more ideas?

« Previous Post:


  1. I vote for a Facebook game. This sounds like a lot of fun! If I could offer up one design principle, it shouldn’t be a game where you win by forcing all your friends to add the application.

    Comment by Bret — 27 October, 2008 @ 2:34 PM

  2. My vote goes for a PBBG. Little technical knowledge needed and can be achieved using many different tools. Nice way to start building games.

    Comment by Over00 — 28 October, 2008 @ 5:46 PM

  3. Hmmm, maybe a world over at metaplace? A Board game does sound more like the best one as a strange group project, however.

    Comment by Rik — 29 October, 2008 @ 2:29 AM

  4. I prefer the boardgame route as well. That way, we’ll spend more time on rules and relationships than worrying about how difficult a feature is to code and animate.

    Comment by Aaron — 29 October, 2008 @ 9:06 AM

  5. I would also vote for a web based MMORPG / Boardgame as well. Looking at the very well done pub games in Fable II, as well as a host of ideals I’m still looking forward too in the 3D worlds just might prove a challenge in the web based department.

    Comment by Danny Smith Jr. — 29 October, 2008 @ 4:41 PM

  6. As it looks like the preference goes to boardgames…
    How about a survival based boardgame?
    If that’s too specific, I’ll just vote for “boardgame” too.

    Comment by Alex — 30 October, 2008 @ 9:48 AM

  7. I like Alex’s idea. I have no idea what specifically he means, but “survival” in the same sense of a game like Dead Space is something I don’t think I’ve seen before in a boardgame. I don’t recall ever playing a boardgame about escape (though that doesn’t mean there isn’t one).

    Comment by Aaron — 1 November, 2008 @ 9:11 PM

  8. Weekend Design Challenge: Project Research

    [...] on last week’s feedback, it seems there is some interest in doing a shared project. I’ve decided that a board game would be [...]

    Pingback by Psychochild’s Blog — 2 November, 2008 @ 7:23 PM

Leave a comment

I value your comment and think the discussions are the best part of this blog. However, there's this scourge called comment spam, so I choose to moderate comments rather than giving filthy spammers any advantage.

If this is your first comment, it will be held for moderation and therefore will not show up immediately. I will approve your comment when I can, usually within a day. Comments should eventually be approved if not spam. If your comment doesn't show up and it wasn't spam, send me an email as the spam catchers might have caught it by accident.

Line and paragraph breaks automatic, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Email Subscription

Get posts by email:

Recent Comments


Search the Blog


June 2020
« Aug    



Standard Disclaimer

I speak only for myself, not for any company.

My Book


Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Support me and my work on