Psychochild's Blog

A developer's musings on game development and writing.

5 October, 2008

Weekend Design Challenge: Predicting trends
Filed under: — Psychochild @ 7:36 PM

Sorry I’ve been absent a bit. Still unpacking from the recent move, and the recent, unfortunate news about Jeff Freeman made me pause and think a bit.

One thing I’ve been trying to do lately is look at future trends for online game development. What will the future bring? And, more importantly, how can game developers take advantage of it?

It’s interesting to see your own predictions come to pass. I wrote about how the subscription fee is doomed almost 3 years ago, and now we’re starting to see most of the industry start to use new business models. Most recently one vocal opponent of the item pay business model wrote how it’s pretty much inevitable.

Of course, this wasn’t my creation at all; others had been talking about these business models for a while, and some had even implemented highly profitable games that use other business models.

So, now it’s your turn. What does the future hold for online games? What design concepts, business changes, or any other factor is going to become a driving force in the near future? How will this impact how we make games?

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  1. I’d say take any advice from the early parts of Biting the Hand and use that as a prediction. It has been about five years since she was writing that, so the earliest parts should be seeping through over the next decade. Progress is slow. At the very least, any game that comes out now has had access to all of that, free information for which many companies are probably paying good consulting dollars (and then ignoring).

    Comment by Zubon — 5 October, 2008 @ 9:18 PM

  2. If developers don’t stop making Diku clones the trend will be distinctly towards niche markets and then extinction. Gameplay has to change in fundamental ways.

    Comment by Mike Rozak — 7 October, 2008 @ 2:30 PM

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