5 October, 2008
Sorry I’ve been absent a bit. Still unpacking from the recent move, and the recent, unfortunate news about Jeff Freeman made me pause and think a bit.
One thing I’ve been trying to do lately is look at future trends for online game development. What will the future bring? And, more importantly, how can game developers take advantage of it?
It’s interesting to see your own predictions come to pass. I wrote about how the subscription fee is doomed almost 3 years ago, and now we’re starting to see most of the industry start to use new business models. Most recently one vocal opponent of the item pay business model wrote how it’s pretty much inevitable.
Of course, this wasn’t my creation at all; others had been talking about these business models for a while, and some had even implemented highly profitable games that use other business models.
So, now it’s your turn. What does the future hold for online games? What design concepts, business changes, or any other factor is going to become a driving force in the near future? How will this impact how we make games?