22 September, 2008
Let’s do something really difficult this time around: consider a system for dealing with harassment.
It’s a common problem in online games, and it takes up a lot of CS time and effort. So, a good system to reduce harassment issues would be a godsend.
So, what system would you design to deal with players harassing each other? A few thoughts after the jump.
The most common system to deal with this is the ignore list. This prevents the victim from seeing the harassing messages from someone they specify. The problem is that even if you’re ignoring me, me saying nasty things about your mother on a public channel is still me saying nasty things about your mother. One extension to the ignore list idea is that it could block the use of my name by other people. So, if I’m ignoring you, then you can no longer use my name in your communication. This stops a lot more harassment, although there are c.o.m.m.o.n w.a.y.s around that problem. :P The other problem is that this could create a lot more server-side processing.
What are your thoughts on systems to combat harassment in games?