12 September, 2008
As another Hurricane pounds the Gulf coast in the United States and I check that my flight is still scheduled, disasters are on many people’s minds.
So, let’s think about disaster-themed games and events this weekend.
The first thing that came to my mind when thinking of this topic was the disasters in SimCity. For some people, they enjoyed seeing a disaster (such as a giant Japanese monster) come through and throw a wrench in things. I, on the other hand, really didn’t enjoy that aspect of the game. It’s interesting to consider how you can introduce the concept of a disaster without making a player feel like he or she lost a lot of investment into the game.
What are your thoughts? What examples of disasters are in games or are part of events in games? How could you introduce the concept in a meaningful way?