11 August, 2008
This week, let’s look at another brief, indie game, Chatroom.
This is a brief adventure-type game set in the future. A few issues to consider after the break.
The game is very simple. It’s an interesting setup, and a familiar interface for people who have done online chat before. The simplicity of the interface makes the system easier to use. The game is pretty short, if you’re perceptive (and/or lucky), you could be done in 10 minutes.
So, write up your answers. If you haven’t played the game yet, avoid reading the comments because there may be spoilers. If you get stuck, though, here are some hints to help you out. The one hint that I will give is that, yes, there is an ending to the game.
Some questions to consider:
- What details do you notice that tell you about the setting?
- Consider the juxtaposition that the person you’re talking to is technically a “bot”, but you are trying to determine if he is human.
- What design decisions affect gameplay?
- How does the game give you feedback on your progress?
- How could that feedback be improved?
- Did you anticipate the ending?
- If so, what clues did you pick up?
I’ll post some of my thoughts later this week.