4 August, 2008
I’ve started work with a team on an upcoming indie game, Secondhand Lands. It’s a quirky little game involving sheep and wolves supporting different factions in a land heavily influenced by fairy tales. There’s quite a few PvP elements in the game, living up to the wolves vs. sheep characters in the game.
This week, let’s consider some possible PvP events in the game. More details about the game and the requirements after the jump.
The goal is to create an even that focuses on PvP in the game. Given the interesting setting, there is a lot of room for creativity. It’s something that needs to be implemented before Open Beta early next month.
An existing event involves PvP-enabled players who are notified when a Pylon on the central island is activated. A nearby NPC, Squire Longstar, explains that the Pylon will bring Lord Sittish to the world. The players are supposed to work to stop it. They kill nearby quest monsters (or other players who have killed those quest monsters) to collect small crystals, then try to interact with the Pylon to shut it down. It takes 15 seconds to shut down the Pylon, and it can be disrupted by other players by damaging the player. The winner of the event is the person who shuts down the Pylon.
The goal here is to provide a PvP-focused event that is repeatable and that keeps people interested. It shouldn’t assume that other players will be participating at the time, so there should be some challenge for a single faction showing up.
So, your challenge is to describe an event that suits these requirements. What is your idea?