Psychochild's Blog

A developer's musings on game development and writing.

27 January, 2008

Weekend Design Challenge: Give me feedback
Filed under: — Psychochild @ 10:22 PM

I have to admit that I haven’t been watching the industry as closely as I have in the past. Lots of exciting and interesting opportunities on my end, so I haven’t been providing as much color commentary on issues as I have in the past. We also seem to be in a bit of a lull as far as the industry is concerned, so there’s not as many interesting things to post about, IMHO. Perhaps when a few of the larger anticipated games come down the pipe we might see more things to post about.

So, for this week’s challenge I’m asking you for some feedback. It’s the typical, “Hey, what do you want to see me talk more about?” type of request. So, speak up!


  1. WoW Issues
    1. Better grouping functions/tools in MMO’s.
    2. Cross server grouping (WoW) for dungeons.
    3. Booting AFKers (non-participants) in WoW battlegrounds. And rewarding the workers in BG.

    Comment by Bill — 28 January, 2008 @ 8:33 AM

  2. Personally I really like this blog as a design sounding board. No dis to Bill, because I know there are nine million of you and one of me, but there are plenty of places where we can discuss why they nerfed Troll Haberdashers or whatever it is.

    My rankings:

    1) Design Challenges .. as a side note, I think these are best when they’re conventionally “impossible” eg – ‘make a game that everyone would love’, ‘make a horror MMO’, ‘make a game where the player wins by telling good jokes’
    2) Insider Tidbits
    3) Controversial Proclamations

    Comment by Bret — 29 January, 2008 @ 11:04 PM

  3. I think you haven’t talked about the relationship between gamers and an MMORPG’s storyline. To me, it is pretty interesting since most gamers usually don’t care about the story or roleplay, since they’re more into things such as epic equipment or “pwning” other players.

    Comment by The Lone Serpent — 30 January, 2008 @ 12:39 PM

  4. I’m going to have to agree with Bret here; my personal favorites are looking at design challenges from different angles. How to create systems that allow freedoms not normally seen in the marketplace, for example. Maybe talk about creating a system from just an idea of what one wants to achieve (it should look like and interact kind of like so…). Insider Tidbits are nice, but haven’t gone in enough depth in the past.

    Comment by Kelson — 2 February, 2008 @ 1:41 PM

  5. Indies.

    Comment by Mike Rozak — 2 February, 2008 @ 7:59 PM

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