5 November, 2007
Having just gotten back from celebrating my birthday in Hawaii, I figured I’d give everyone an easier challenge this week.
Imagine that a game simulates a paradise. For a game, this will eventually get boring; so, we have to introduce some conflict. So, the challenge is: what is that conflict?
Some thoughts below the jump.
Of course, the first thing to consider is: “paradise for whom?” While many people think of a tropical island as paradise, someone from a colder climate might find it less than friendly. In a fantasy setting, an ice creature or denizen of colder regions might not enjoy it much at all.
It might also be interesting to use the player’s expectations. Modern tourist spots are relaxing because things are taken care of for you: your room is cleaned, you dine at nice restaurants, etc. Nicer places cost even more money. But, being left on an undeveloped island might seem nice at first, but eventually you have to put in some hard work to survive in the long term. Perhaps not as much as in a more harsh environment, but there’s still a lot to learn in order to survive for the typical modern person.
What are your thoughts? How can you provide a challenge in paradise?