29 October, 2007
Going back to a quest theme again, let's talk about rewards for quests.
What makes for good reward for quests?
There are several different issues to consider. First, consider how to offer something that is meaningful to everyone. For example, in a game with different types of armor and different classes restricted to wearing different types of armor, how do you offer something that everyone can use? Offer one item of each armor type? Expect that some people won't be able to use some quest rewards? Don't offer armor as quest rewards?
Another major issue to consider is balancing quest rewards with drops and crafted items. Should quest rewards be comparable to the other categories? What does the generally established convention of having set quest rewards mean when comparing different sources of equipment?
What do you think about these issues? What other issues are important for considering quest rewards?