14 October, 2007
This week, let’s consider a major part of most online RPGs: quests. Specifically, let’s think about quest design.
Imagine we have a typical fantasy online RPG. One of the areas is rather hard to get to. It requires some time and investment to get to the place, and it’s not necessarily easy to return to. (For example, the area requires a special mount that must be purchased with a lot of money, or the way is blocked by raid-type content that takes a large number of people to defeat.) At this location is an isolated village with NPCs that offer a number of quests for players.
There are two ways to tackle this challenge: on a meta level, describe a type of quest you think would work best in this area. Or, you can design a specific quest with appropriate name, text, NPC (if required), reward, etc.
For my idea: Have a quest from the “known world” to the location. Arriving at the location (after investing in the necessary effort), the quest should give some visual reward to indicate that the player has reached the location. For example, a special tabard that the player can wear to show that they made the trip to the location.
So, what is your idea?