1 September, 2007
I’m posting something to entertain you since updates might be sparse next week: Nifflas’ Games.
There’s three games there, and all of them have a heavy focus on exploration. The newest is Knytt Stores, but they’re all good. If you want to do some design thinking, consider how these games emphasize exploration instead of sustained conflict with opponents.
Careful, though, if you’re a serious Explorer type, these games are like pure crack. Especially “Knytt Stories”, since you can download additional content and more levels for the game! It’s kept me occupied for the past week.
Some other things to consider:
Describe the games in literary terms. For example, the games tend to focus on the conflict of protagonist vs. environment instead of against other specific opponents.
Compare these games to other focused games like Shadow of the Colossus. Does these games effectively boil the explorations aspects down to the pure form? Is it too pure? Or, perhaps, not pure enough?
Could you do something similar for online games? Or, does it rely too much on content to be feasible?
For bonus points, create a level in Knytt Stores and post a link here. :)