21 April, 2007
So, let’s get back into some concrete design challenges. This one is perhaps a bit broad, but you all are smart enough to handle it.
Here’s your challenge: Describe and define a major gameplay system for an online game that does not (directly) involve combat. My thought below the jump.
The first answer in my mind is Business/Economics. This is already a celebrated part of some games. There are a bunch of offline game that simulate these aspects, and that could provide for some fun gameplay. The danger is that it may be hard to balance in an online game. Of course, I have a mind for this type of thing, even if I don’t particularly find running a business “fun”. But, it could be a good learning experience for some people. I think the important part of this idea is that is still allows for conflict and cooperation just like combat does.
So, what are your thoughts?