16 March, 2007
We’ll go practical this week. Let’s say you’re working on a typical combat-focused online RPG. One feature requested on the forums is that players that take wounds should perform worse than a fully healed character. Your job is to design this system to work within a game.
A few thoughts below.
Don’t assume anything special about the game. Assume it’s a typical sword-and-sorcery type game. Use WoW as an example if absolutely necessary.
Think about these issues:
What are the potential problems with this design?
How do you work around these problems?
Bonus: What is the motivation for players for asking for this change?
I’ll post something a bit later.