11 March, 2007
I’m going to go off the beaten path here a bit. Given my thoughts on the GDC, and the impressions of other people (particularly Raph’s lament that it was “too E3ish”, I think it would be good to think about what goes into a good conference.
I’ll post my ideas a bit later. As some know, I’ve helped to put together a few of the MUD-Dev conferences, so I have some thoughts on this matter. :)
What are your thoughts? What goes into a good conference, and what would make a conference useful for game developers (particularly online developers)?