Psychochild's Blog

A developer's musings on game development and writing.

21 January, 2007

Weekend Design Challenge: Attention to detail

This week, we’ll see how well you pay attention. The challenge is this: Why is this post special? Post your answers in the comments below.

I’m looking for a specific answer, but there’s probably more than one way this post is special. I’ve included a hint for what I’m looking for, even. :)

Yeah, it’s a bit lame, but it amuses me. :) Anyway, if this topic bores you, go read What is a designer? and post comments there. Probably more useful than this design. :)

Have fun,

« Previous Post:


  1. I’ve never seen you use smilies before. Shouldn’t you figure out a way to hide comments?

    Comment by Michael Chui — 21 January, 2007 @ 3:55 AM

  2. It ends in a comma instead of a period.

    Comment by Ryan Shwayder — 21 January, 2007 @ 8:15 AM

  3. I see no tigers around here.

    Clearly this post is special because it wards off tigers.

    Comment by Cosmik — 21 January, 2007 @ 8:44 AM

  4. It’s post 2^8 :)

    Comment by Red — 21 January, 2007 @ 9:45 AM

  5. You’ve used smilies in posts before, so that’s not it.

    This is only the 2nd post in your “Design Lessons” category, in fact I don’t recall seeing that category when you first posted the original article. :)

    You signed this post, “Have fun”, which you generally reserve for email.

    Comment by covert.c. — 21 January, 2007 @ 11:16 AM

  6. Possibly an anniversay post? The Nth of something.

    It’s ?p=256 so I guess maybe there’s some strange computing relationship (256 bits, bytes, etc)

    And you ended in a ,

    (I figured guessing might work :D)

    Comment by Jpoku — 21 January, 2007 @ 12:41 PM

  7. Post FF!

    Comment by Scott Jennings — 21 January, 2007 @ 1:34 PM

  8. It is amazing how people will find links, details, truth, excitment and other such things in the mundane. If you tell them it is clever then it is clever. It’s the reason you do not have to load your desing with meaning, the players will geenrate meaning for you. In fact the more you tell them it is clever the the more clever it will become. Your post is a fine and reasonable example of this exact design idea. And Even if it is not the answer you thought it is most certainly the same as an example I do in my job.



    Comment by Paul Barnett — 21 January, 2007 @ 5:06 PM

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