Psychochild's Blog

A developer's musings on game development and writing.

21 January, 2007

Weekend Design Challenge: Attention to detail

This week, we’ll see how well you pay attention. The challenge is this: Why is this post special? Post your answers in the comments below.

I’m looking for a specific answer, but there’s probably more than one way this post is special. I’ve included a hint for what I’m looking for, even. :)

Yeah, it’s a bit lame, but it amuses me. :) Anyway, if this topic bores you, go read What is a designer? and post comments there. Probably more useful than this design. :)

Have fun,


« Previous Post:





8 Comments »

  1. I’ve never seen you use smilies before. Shouldn’t you figure out a way to hide comments?

    Comment by Michael Chui — 21 January, 2007 @ 3:55 AM

  2. It ends in a comma instead of a period.

    Comment by Ryan Shwayder — 21 January, 2007 @ 8:15 AM

  3. I see no tigers around here.

    Clearly this post is special because it wards off tigers.

    Comment by Cosmik — 21 January, 2007 @ 8:44 AM

  4. It’s post 2^8 :)

    Comment by Red — 21 January, 2007 @ 9:45 AM

  5. You’ve used smilies in posts before, so that’s not it.

    This is only the 2nd post in your “Design Lessons” category, in fact I don’t recall seeing that category when you first posted the original article. :)

    You signed this post, “Have fun”, which you generally reserve for email.

    Comment by covert.c. — 21 January, 2007 @ 11:16 AM

  6. Possibly an anniversay post? The Nth of something.

    It’s ?p=256 so I guess maybe there’s some strange computing relationship (256 bits, bytes, etc)

    And you ended in a ,

    (I figured guessing might work :D)

    Comment by Jpoku — 21 January, 2007 @ 12:41 PM

  7. Post FF!

    Comment by Scott Jennings — 21 January, 2007 @ 1:34 PM

  8. It is amazing how people will find links, details, truth, excitment and other such things in the mundane. If you tell them it is clever then it is clever. It’s the reason you do not have to load your desing with meaning, the players will geenrate meaning for you. In fact the more you tell them it is clever the the more clever it will become. Your post is a fine and reasonable example of this exact design idea. And Even if it is not the answer you thought it is most certainly the same as an example I do in my job.

    Best

    Paul

    Comment by Paul Barnett — 21 January, 2007 @ 5:06 PM

Leave a comment

I value your comment and think the discussions are the best part of this blog. However, there's this scourge called comment spam, so I choose to moderate comments rather than giving filthy spammers any advantage.

If this is your first comment, it will be held for moderation and therefore will not show up immediately. I will approve your comment when I can, usually within a day. Comments should eventually be approved if not spam. If your comment doesn't show up and it wasn't spam, send me an email as the spam catchers might have caught it by accident.

Line and paragraph breaks automatic, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

September 2019
S M T W T F S
« Aug    
1234567
891011121314
15161718192021
22232425262728
2930  

Meta

Archives

Standard Disclaimer

I speak only for myself, not for any company.

My Book





Information

Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Support me and my work on