26 November, 2006
RMT seems to be the topic of discussion for most bloggers these days. From unscrupulous gold farmers to company-sanctioned item sales, people can’t stop talking about it.
So, let’s talk about design. This weekend’s topic will be broad: discuss some aspect of game design as it relates to RMT. Examples might include: developing a non-trivial RMT-proof system, ways to introduce players to officially sanctioned RMT, reasons why RMT could hurt a specific type of game design, etc.
I’ll post my own ideas later, don’t want to box anyone in unnecessarily. Plus, I’ve already said said a bit about the topic before.