Psychochild's Blog

A developer's musings on game development and writing.

27 October, 2006

Weekend Design Challenge: Brevity

“Brevity is the soul of wit,” as they say.

Recently, Wired posted an article about “Very Short Stories” . The challenge: write a story in six words. For most people, this is surprisingly possible. You can convey a lot of information in just six words.

Brevity has a lot of other virtues, too, especially when it comes to game design. A 750 page design document sounds impressive, but how many people do you really think are going to read all that? Having a poet’s soul and being able to write compactly is a skill that will serve any developer well. There’s a reason Raph posts “The Sunday Poem” on his site.

Slashdot also posted a story about this. There were some good posts there. So, the task this weekend is to write a story. Bonus points for making it game-related. Super bonus points for making it game-design related!

Some of my thoughts in the full article.

I posted a contribution on Slashdot (rated at +4, Funny):

This task is easier with Germancompoundnouns.

Sorry, just got back from a beginner’s German class. ;)

A few others from my hand:

The IRS AI was not amused.

Cats finally stirred, conquered the world.

Dead just before immortality drug approval.

Then the pirate finished the ritual.

Task: addiction article… after tonight’s raid.

“Good game,” kid snickered after PvP.

The game took over the networks.

So, what’s your very short story?

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  1. Class system: only need three words.

    Comment by Scott — 27 October, 2006 @ 8:28 PM

  2. Harassment rules make drama queens griefers.

    Comment by Alayla — 28 October, 2006 @ 3:55 AM

  3. Kublai‘s dome lasted longer than Blair’s.

    Comment by Cael — 28 October, 2006 @ 5:46 AM

  4. The master haikuist plotted his revenge

    Comment by Neumann347 — 28 October, 2006 @ 8:45 AM

  5. Hee. I was delighted the story was as well excepted as it was. The story I put in the dept. line was ‘Dragon’s eye opened. The Hafling wept.’

    Comment by Michael — 28 October, 2006 @ 11:01 AM

  6. MMO, three words or one

    Comment by Colm Mac — 28 October, 2006 @ 1:56 PM

  7. Vermin cower when the bell rings.

    False grandmother. Big axe. Headless wolf.

    Gnomes leap and orcs die quickly.

    Comment by Wizzel Cogcarrier Wizzleton IV — 28 October, 2006 @ 4:33 PM

  8. More-of-the-same sells best.

    Comment by Rusty Parks — 29 October, 2006 @ 3:26 AM

  9. He mentioned WoW, the date ended.

    Comment by Grimwell — 29 October, 2006 @ 9:20 AM

  10. My dog ate my homework assignment.

    Comment by Jason — 30 October, 2006 @ 4:18 AM

  11. Skills or classes? No right answer.

    Comment by Nonentity — 30 October, 2006 @ 5:58 PM

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