21 October, 2006
Last week we looked at Text over Graphics. This week we’ll do the reverse: let’s talk about what graphical games have over text games.
Focus on tangible items. Yes, graphical games are more popular than text games these days. Discuss why this is the case instead of merely pointing out the obvious.
My thoughts in the full article.
I think the best thing that graphics do over text is information presentation. The most obvious form of this is room information. You can take a glance at a room in a graphical game, compared to reading a paragraph of text. “A picture is worth a thousand words” is the clichÃ© that comes to mind here. To a lesser extent, you can include UI elements. Bars representing hit points can be easier for some people to understand, rather than numbers. (Although, to be fair, you could do bars in text as well). Or, consider the shortcut bar in modern games where you can hit a single key to do an action. (And, yeah, macros/quicktypers were the predecessors of the shortcut bar.) The shortcut bar allows people with short memories to remember what all their shortcuts do with the icons.
So, what are your thoughts?