Psychochild's Blog

A developer's musings on game development and writing.

27 September, 2006

Meridian 59 turns 10, still not legally able to drink
Filed under: — Psychochild @ 5:09 PM

But that doesn’t stop the developers.

Mr. Schubert pointed it out before I did. Appropriate, since he broke, er, I mean, worked on the game before I did. ;) But, 10 years ago today Meridian 59 was launched on an unsuspecting public by an unsuspecting publisher, 3DO. Unfortunately, the public remained mostly unsuspecting due to some really terrible advertising.

Say what you will about the old girl, she has a place in history. She was the first online game for many people, she set the standard for the flat monthly fee (for which the original developers heartily apologize), and she has influenced many developers to get into online game development. Her developers have gone on to become influential in the industry. All this from a game developed from a group of relatively inexperienced game developers working out of the basement. Nothing short of amazing, really.

So, go ahead and give it a try. Try a piece of history.


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6 Comments »

  1. Been there, done that, got the T-shirt…

    No, really.

    Woot, Ding, Grats, BTW.

    Comment by Warr — 27 September, 2006 @ 10:32 PM

  2. Let’s raise a glass to the old girl’s continuing health!

    Comment by Caya — 28 September, 2006 @ 1:55 AM

  3. There is only one true way to honor something for what it is and to honor those people who dedicated themselves to making it what it is.
    Loyalty.

    Here’s to 10 years of the best ORPG that has ever been viewed on a computer monitor!

    Thanks, Guys, but enough of the mushy stuff! If I get back I can have level 3 Kraanan by tonight!

    Beta/3DO 102/3DO 105/NDS 102/NDS 101

    Comment by Hitman the Red — 28 September, 2006 @ 5:47 AM

  4. Congratulations!

    Ya’ll are slackers though! I never got replies for my retrospective. Now I have to do it after the fact. :(

    That said, this is a huge milestone and I salute your efforts that ensured that the game would reach it.

    Comment by Grimwell — 28 September, 2006 @ 8:50 AM

  5. *ding!

    Congratulations to all @ NearDeath!

    Comment by kafka — 28 September, 2006 @ 12:16 PM

  6. Well, I thought that in honor of the 10th anniversary of Meridian 59 I should give her a shot and see the game that influenced many of the other games I love. I was wishy washy at first since there was no demo, but then a fellow commenter on Zen of Design convinced me.

    What did I find? It’s a really cool game, from the short time I played. I can look past the graphics and see exactly the kind of system I wish more modern games would use. It’s visceral and realistic, and gets away from the class and level mentality that’s so common.

    Unfortunately, no one told me that the server (102) that’s recommended when you join is virtually devoid of life. The whole time I logged in there was one other player in the game, and they weren’t responding to tells. I liked the game, I wanted to learn it, I wanted to try PvP, but with no one to play with, what would be the point? It’s sad to see that.

    Comment by Cameron — 28 September, 2006 @ 12:48 PM

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