2 September, 2006
As discussed in a previous post, alternate magic systems can give your game an original angle. Instead of using the same old systems that have been in use since the ancient days of computer RPGs, let’s focus on creating a new magic system.
Your goal is to design some new element of a magic system that differs from the normal stuff seen in current games. Some thoughts below the break.
Try to come up with a very specific change and focus on that. For bonus points, explain why your system is better than what is currently found in most games, and what design goals you are trying to accomplish. Extra bonus points for creating a whole new system and posting it or linking it from here.