9 June, 2006
I posted about this in a comment, but it really deserves a mention on an article.
Jeff Tunnell, one of the leaders of GarageGames wrote an awesome entry on his blog called “Five Realistic Steps To Starting A Game Development Company”
Go read the article, and keep that blog in your bookmarks; it’s a great read.
Inspired by this, our design challenge is going to have a business taint: Describe a game you could make on the cheap.
Some arbitrary restrictions to keep this interesting:
- Budget: $50k for development (we set aside some for marketing!)
- Team: 2-3 people, working for equity (assume 20-40 hours per person per week)
- Schedule: 18 months
- Distribution: Digital download
- You cannot rely on masses of volunteer help
Given those restrictions, what kind of game would you build? Big bonus points for doing a schedule, budget, and sales forecasts.
I’ll wait to post some of my ideas until after a few others get posted.
Really put some thought into this one. It’s a good exercise.