Psychochild's Blog

A developer's musings on game development and writing.

28 April, 2006

Weekend Design Challenge: A dice game
Filed under: — Psychochild @ 4:02 AM

We’re going to get a bit higher level here than most of the challenges have been so far. This will probably be the most challenging entry yet.

Your task: create a simple dice game. Something with few rules that can be taught in a few minutes.

Bonus points for:
Multiplayer
Uses only d6 (six-sided dice for you polyhedra-illiterate out there)
You can write a simple A.I. to play the game
Playtesting a bit and posting something balanced

An example of such a game is Pig. However, your game should be relatively unique and not based on this game.


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2 Comments »

  1. Well, I’ll be the first to break a couple of rules. First, it’s not entirely original. Second, you need more than just dice (chips and a screen). Oh, and you need an awful lot of d6s

    The idea? Yahtzee Hold’em
    Players make their rolls behind their screens, then bet as in poker. Then do the whole flop, bet, turn, bet, river bet. Player with the highest yahtzee score on their choice of 5/7 of the dice wins the round.

    Of course, knowing my luck, that game has already been produced, shipped, and discontinued.

    Comment by Notin — 28 April, 2006 @ 3:43 PM

  2. Requires at least three players:

    Object of the game is to win your opponent’s dice by rolling higher than your opponent. Each round, everyone rolls two dice and chooses another player to target, then rolls their third die. If you roll a higher total than your target, you get his dice (or rather, you get that many points). If you roll lower than your target, then your target gets your dice. If multiple people choose the same target, they have to duke it out vs. each other AND their target rerolls ALL of his dice – winner take all.

    You don’t really win your opponents’ dice though, you just get that many points. And play to 100, or whatever.

    Each player gets 3 dice.

    * Each player rolls TWO dice and totals them.
    * Then each player chooses another player as their ‘target’.
    * * If two people choose the same target:
    * * * Each rolls their third die.
    * * * Then the target re-rolls all three of his dice.
    * * * The player with the highest total wins the other dice.
    * * If only one person is your target: the player and the target roll the third die:
    * * The player with the higher total wins the other player’s dice.
    * * In the event the winning roll is a tie, no one gets any points

    e.g. two players choosing same target:
    Player A rolls a 3, player B rolls a 2, player C rolls a 6:
    Both player A and Player C choose player B as their target:
    Player A rolls a 3, player C rolls a 2:
    Player A’s total is 6. Player C’s total is 8.
    So player B re-rolls both dice: if B rolls a total higher than 8, then B gets 6 points from player A and 8 points from player C. If B rolls a total of 7, then player C wins 6 points from player A and 7 points from player B.

    Note that if player A and player C had tied: then player B could have beat them both (and gotten all the points from both) OR no one would have gotten any points (because in that case the ‘tie’ would have won, and winning ties don’t get any points).

    e.g. each player chooses a different target:
    Player A rolls a 3, player B rolls a 2, player C rolls a 6:
    Player A target’s B, player B target’s C and player C target’s A:
    Player A rolls a 3, player B rolls a 2, player C rolls a 3:
    A’s total is 6. B’s total is 4. Player C’s total is 9.
    So A beats B and wins 4 points.
    B loss to C and so C gains 4 points.
    Player C beats player A and wins 6 points.

    * Multiple players can win the same ‘points’ (e.g. in the above example A won 4 points to B and B lost those same 4 points to C in the same round).
    * Players can win and lose in the same round (e.g. in the above example player A both won vs. player B and lost vs. player C; but player C did NOT get all 10 points).

    Comment by Jeff Freeman — 28 April, 2006 @ 11:13 PM

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