Psychochild's Blog

A developer's musings on game development and writing.

20 September, 2016

Slow to post
Filed under: — Psychochild @ 8:31 AM

After a great Blaugust, I’ve been a bit slack about posting regularly. A few things are contributing to this.

Let’s do a brief catch-up, shall we?

I moved a few months ago for work. No news on that yet, but I have a lot more flexibility to work on personal projects than I did before. So, I’ve been diving into a lot more work than I did the last few years.

The big thing eating my time is working on a new game project with my friend Dave Toulouse. We’re working on a game that is a lot more narrative-driven than MMOs. It’s kinda nice to exercise my creative writing ability, something that had been neglected in recent years. I’m happy to have the flexibility to work on such projects.

I’ve also picked up a few other bits of work, too. Some tech work for a friend, and some project management for a pretty exciting shared world setting.

Of course, I’m still playing MMOs, too. I’ve been playing DDO with my two static groups, and also diving into FFXIV pretty regularly. There’s a new patch coming up, which always brings new content. Which is good, as the most recent content was a cross-promotional event that was mostly just a giant grind.

Not that I don’t value you guys; hardly! But, this blog has been the thing that doesn’t get done in time. So, I’m posting when I really have something to say. I will at least promise to post once a week if not more.

Anyway, since I’ve been slack, feel free to bring up any questions or topics you have here. I might do a blog post as a response if it gets me thinking enough.







3 Comments »

  1. I like that you are busy with good stuff! Posting comes second :)

    Comment by unwesen — 20 September, 2016 @ 9:11 AM

  2. You may be like me in that after spending weeks or months going, doing, making, building… it’s feels like it’s probably healthy to switch now and then to Input Mode.

    Read a book, catch a movie, people-watch, play a game (or two), and just soak up the external world for a bit. When you’re itching again to make a new thing, you’ll know it, and you’ll have recharged your batteries to do it.

    Blogging is probably in there somewhere. :)

    Comment by Bart Stewart — 20 September, 2016 @ 10:19 AM

  3. I think you may have touched on this before, but here’s something I’ve been mulling in my head lately:

    With MMOs embracing dynamic scaling of content (World of Warcraft being the latest example with Legion scaling the expansion zones to your level), is it time to reconsider whether character level is useful for these games? Given how much of your power comes from your equipment anyway, why not just use item level as the sole determination of your power?

    Comment by Silvanis — 24 September, 2016 @ 3:40 PM

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