Psychochild's Blog

A developer's musings on game development and writing.

20 August, 2016

Ask me (almost) anything
Filed under: — Psychochild @ 3:17 PM

Today in honor of passing the midpoint of Blaugust 2016, I’ll do an “ask me (almost) anything” thread.

Read the guidelines, and then post a comment!

Guidelines

I won’t talk about Camelot Unchained. Sorry, still not in a position to do so. They put out plenty of information in their newsletters and streams, so go watch those if you want information.

I’ll be happy to talk more about the DLC for March of the Living. Hopefully some of you bought the game and have questions. Be polite and put a “spoiler warning” if you want to ask questions delving into specifics of the story. I might add them if you don’t!

Otherwise, I’m pretty open to talking about whatever. So, think of a good question and ask it below! I’ll answer questions over the next few days as I get time, so check back to get your answer.


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6 Comments »

  1. Where do you see Virtual Table Tops like Fantasy Grounds and Roll20 going in the Future. I wonder will Mobile platforms and VR will be embraced. I enjoy playing DnD, but being a grown up means less time to meet up. In a virtual meetup, free time is more available.

    Comment by Matt aka Guinness — 20 August, 2016 @ 3:36 PM

  2. When you made the story for March of the living, did you add any personal experiences?

    Comment by Tyrannodorkus — 20 August, 2016 @ 5:23 PM

  3. Matt aka Guiness asked:
    Where do you see Virtual Table Tops like Fantasy Grounds and Roll20 going in the Future.

    Interesting that you ask me that! I just played a game on Roll20 with a group that meets every other weekend. We did a game of 20th Anniversary edition of Vampire: the Masquerade. So, I’m a big fan of virtual tabletop.

    Also, friend of mine is looking at mobile applications for RPGs. I think that we’ve seen very limited use of mobile in tabletop. Tablet may be more feasible than mobile, although the conventional wisdom is that tablet users spend a LOT less than mobile users. But, I think there’s a lot more that could be done on mobile to add to the experience.

    I’m not sure about VR for virtual tabletop. Usually the experience goes on for a while, and while the idea of being fully immersed in a tabletop game might have an appeal, the longer sessions may make it difficult to do. AR, on the other hand, may be pretty big. Projecting a map onto a surface through a view from a mobile device might be big. Something you can use easily and not have to worry about fatigue after a few hours.

    But, I hope that we’ll see more virtual tabletop in the future! And, I suspect it will start to use more technologies, even if it’s not on the cutting edge.

    Comment by Psychochild — 21 August, 2016 @ 5:38 PM

  4. Tyrannodorkus asked:
    When you made the story for March of the living, did you add any personal experiences?

    Well, I’ve never been pregnant in a post-apocalyptic scenario, so I had to interpolate a bit for that.

    Seriously, though, it’s a good question. I did put a personal experience into one of the scenes of the game. It’s intended to be a bit of a mood lightener where the wife, Jenny, sees some kittens scampering around. If you have the protagonist say he’s more of a dog person, Jenny and their friend Mark will discuss their cats.

    Mark laughs. “I’m a cat person, myself. I like how they won’t take crap from anyone.”

    Jenny laughs. “They have so much personality!”

    “I had this cat when I was a kid, he would always run from you, unless you caught him by surprise and scratched his belly. He’d just relax and let you scratch him with no complaints.”

    That bit at the end about the cat? Yeah, I have a cat like that named Tezcatlipoca. He’s often very suspicious of people, even me, but if I can get to his belly and start scratching he’ll roll over and give in to it. Always funny, since he’s exposing his vulnerable side just to get a bit of scratching!

    Comment by Psychochild — 21 August, 2016 @ 5:44 PM

  5. If there’s one feature/mechanic of mainstream MMOs you could abolish forever, which one would it be? :D

    Also: FFVI or Chrono Trigger? (careful with that one, muaha!)

    Comment by Syl — 22 August, 2016 @ 8:03 AM

  6. Syl asked:
    If there’s one feature/mechanic of mainstream MMOs you could abolish forever, which one would it be? :D

    Different player factions that can’t talk to each other. I thought the Alliance vs. Horde split was silly. It just separated out players into smaller groups than really needed to be. It caused a lot more heartaches and trolling between the two factions in the game. For PvE-focused players, the two factions provided very little to enhance the game experience.

    Even in PvP games, in theory it reduces the obnoxious taunts and insults between enemies, but most people know what tea-bagging is in games, or what the /spit emote in WoW is used for. So, you’re not really avoiding much that you couldn’t avoid by eliminating area chat.

    Also: FFVI or Chrono Trigger? (careful with that one, muaha!)

    What a question to ask on what Wikipedia is claiming is the anniversary of Chrono Trigger‘s U.S. release!

    It’s a tough call, as I have fond memories of both. I got FFVI when it came out. I was a big fan of the previous games released in the U.S., although I wasn’t quite crazy enough to try to import the other games. (I did play them later.) On the other hand, I did give Chrono Trigger a pass when it first released, and later bought a copy on the internet (back before that was very common, even!) when I realized I had to play it.

    Each game had its own strengths. They both had a wide variety of characters to form a party. In most cases, the characterizations were interesting and fit with the overall story.

    I liked the more action type combat in CT, and the interesting combinations for powers were great. I liked how the battles happened in the same area you traveled, and how you could see enemies; none of this random combat invisible enemies B.S. There was some strategic planning with who you included in your party and how you built up character synergies. The time travel was also handled very well, such as the idea of not looting chests immediately to get a better reward “in the future”. (Although some of that did feel pretty heavily like “you’ll miss the good stuff without playing a TON or using a cheat guide.) CT was also one of the first games to give the “New Game+” option, so it was a trailblazer in that regard.

    On the other hand, I think FFVI has a better story. CT’s story isn’t bad, but the core is pretty much your typical “save the world” plot only with time travel. FFVI, on the other hand, had a much deeper and complex plot. And, while you were arguably trying to save the world, in the end you failed to save the world. But, the story didn’t end there! It also had memorable scenes like the opening, the opera house, and leaping from the falling island.

    If you put my feet to the fire, I’ll probably have to give FFVI the edge, though. The story was just amazing for the time, and the scenes were head and shoulders above anything else at that time. And while the combat system was inferior, it was still comfortable and familiar, built up from the previous games.

    *prepares for hate mail*

    Comment by Psychochild — 22 August, 2016 @ 7:11 PM

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