Psychochild's Blog

A developer's musings on game development and writing.

6 July, 2016

Questions about types of games
Filed under: — Psychochild @ 10:31 PM

A few questions for you to ponder. I’ll post my answer later as to not pollute answers:

When I say “types” of games, I mean setting, gameplay, whatever you want. I’m mostly interested in PC and/or mobile gaming, but you can include consoles if you want.

1. What would you say is your favorite type (or top 3 favorite types) of games?

2. What types of games do you wish they would make more of right now?

3. What types of games do you think they make too many of right now?

I’ll post my answers sometime tomorrow in a comment to this post.


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15 Comments »

  1. 1. What would you say is your favorite type (or top 3 favorite types) of games?
    Tactical RPG, Eastern RPG (SquareSoft), Puzzle

    2. What types of games do you wish they would make more of right now?
    Tactical RPGs more like FFT or Disgaea; most “tactics” games these days are either RTS games or far too shallow

    3. What types of games do you think they make too many of right now?
    First Person Shooters, Gacha-based monster builder RPG-ish (mobile)

    Comment by Tesh — 6 July, 2016 @ 10:43 PM

  2. 1. Point-and-click-adventure, turn-based tactics, navigation puzzler (mirror’s edge, thief, flashback, fez – any really)

    2. Same. The games with navigation puzzles exist but often underplay the navigation puzzles, e.g. tomb raider or assassin’s creed, etc. “puzzles” here are more for pacing story, and while I like story, I want the puzzles in their own right.

    3. Mobile “games” that play themselves. Ugh.

    Comment by unwesen — 7 July, 2016 @ 1:36 AM

  3. Wow, this is cruel, given that my tastes are both so all-encompassing and esoteric that I play action combat, strategy, RPGs, puzzlers, FPSes, roguelikes, the works. Let me get creative:

    1) Narrative-heavy. Cyberpunk/Sci-Fi themes. Anything that feeds my Explorer urge for novelty and Immersion motivations.

    2) Anything that is new, novel, takes an innovative crack at standard game genre tropes. Preferably experiments with narrative (branching, procedurally generated, etc.)

    3) Clones that copy a previous success wholesale and just change the surface layers.

    Comment by Jeromai — 7 July, 2016 @ 2:18 AM

  4. 1. Open world RPG gives me the most pleasure.

    2. Probably the same as the above.

    3. Hidden-object adventures, visual novels, MOBA, and mobile ports on PC.

    Comment by Chordian — 7 July, 2016 @ 6:04 AM

  5. 1. What would you say is your favorite type (or top 3 favorite types) of games?

    3 is harsh :)

    A. MOBA, a new entry as I have played more HOTS that anything else in the last year.
    B. FPS, Duke 3D through to Overwatch, there has always been one worth playing and a mountain of crap.
    C. Sandbox city builders, both random (SC,Skylines) and non (Pharoah).

    2. What types of games do you wish they would make more of right now?

    Many amazing Pharoah type city builders would be top of my list. This is just me ofc.

    3. What types of games do you think they make too many of right now?

    Is the zombie clone army of mobile Candy/Clans/Ville games too soft a target?

    On PC, there is a lot of amazing art and writing effort going into 2D platformers that are basically dull as games. A lot of dilution of focus and attention.
    Also, survival games … I like the new fast paced Culling type though, so I take it back.

    Comment by Dominic Fitzpatrick — 7 July, 2016 @ 6:07 AM

  6. Best type of game :
    - FPS
    - open world
    - strategy

    Please make more :
    - game as an art ( creating beauty or emotions through gameplay)
    - strategy

    Too many games :
    None ! I am ok if there are plenty of games i do not like, i do not see how it impacts me. So just to say something
    - games that request a long investment before starting to be fun/interestkng/ competitive
    It is just that i do not have this time so those games are not for me. But i am fine with those games exisiting for other player.

    Comment by Ettesiun — 7 July, 2016 @ 8:26 AM

  7. 1. RPG (cRPG or turn-based), platformer, adventure

    2. Turn-based RPGs, Turn-based strategy, point and click adventure (not Telltale style)

    3. Open world RPGs, FPS, MMO

    Comment by Pam — 7 July, 2016 @ 8:33 AM

  8. 1. What would you say is your favorite type (or top 3 favorite types) of games?

    MMORPGs, followed very distantly by RPGs and Adventure Games.

    2. What types of games do you wish they would make more of right now?

    MMORPGs.

    3. What types of games do you think they make too many of right now?

    Everything else.

    To be serious, I am not a gamer or a fan of games of any kind – video, board, card, any of them. I like RPGs and by extension MMORPGs, which seem to me to be the natural and vastly superior evolution of the form. I don’t play or pay attention to much else so I don’t have any meaningful views to express on anything other than the specific genre that interests me.

    Comment by bhagpuss — 7 July, 2016 @ 9:18 AM

  9. Favorite games (based on what I play):
    -worldly, subscription based MMORPGs
    -whatever Minecraft is when you host a server and play with friends
    -short session action/puzzle games

    Very specific things I would pay for right now:
    -More levels in the original Defense Grid
    -More zones/classes/levels/story in Diablo 3
    -An updated version TacOps

    They make too damn many:
    -FPSs
    -Very similar F2P MMOs
    -Knock offs of games I don’t really like in the first place.

    Comment by Wilhelm Arcturus — 7 July, 2016 @ 2:08 PM

  10. Well, since you asked. :)

    1. Favorite game types:

    a) Immersive sims in the Looking Glass school. What makes those fun — and important for the industry — is not the “sim” part, exactly. It’s the emphasis-by-design on building worlds with enough verbs that people who enjoy different kinds of play can solve the challenges in the way they enjoy most. Nowhere near enough games show that level of respect for players, and insist instead on trying to micromanage every nanosecond. There’s room for those tightly controlled roller-coaster games, but there must be room for the more player-centric games, too.

    b) Actual strategy games. Not real-time games, which are actually about tactical fun, and not “RTS” games, which at best offer light operational-level resource management, but true long-term, large-scale strategy that gives the player time to perceive patterns and create smart plans.

    2. Games needed: see above! Plus — to avoid thinking that what I like personally is all the industry needs — lots more experimentation in procedural generation and AI story generation and management.

    3. Games that there are too many of: mobile games this year, which long since devolved into shovelware, and the glut of “VR” games we’ll begin to endure next year. Also, in the PC realm, making a platformer, roguelike, or SHMUP should be considered a misdemeanor. When we can make anything on the PC, why do people spend their time and creative energy making yet another one of those?

    Looking forward to reading your opinions!

    Comment by Bart Stewart — 7 July, 2016 @ 5:34 PM

  11. I’m not really clear on the precise names of genres but I’ll do my best to describe

    1. Open-world RPGs (that’s Skyrim, right? I loved that), 4X games like Civ, especially space based like Star Drive 2 or Stellaris. Train games, if I can find them, though I don’t like them if they add busses. What genre would Factorio be? I think of it as a train game, and I definitely like it. It’s very odd, I’m not playing MMORPGs at all.

    2. Ummm, train games?

    3. Life is too short to spend much time thinking about this, honestly. I don’t have an answer

    Comment by Toldain — 7 July, 2016 @ 9:20 PM

  12. 1. MMORPGs, creation games (Minecraft).
    2. Games with interesting stories. Bold and unapologetic.
    3. MMORPGs, MOBAs.

    I’m biased toward MMOs but have been moving into the realm of single-player games with enthralling stories lately. I’d like to see fewer new games that layer uninteresting statistical grinds and RNG shenanigans on top of beautiful landscapes and complex/deep systems (e.g. Black Desert).

    Comment by Karinshastha — 8 July, 2016 @ 10:27 AM

  13. Great answers, everyone! I thought this would get a bit of interesting thought going.

    Answering my own questions:

    1. What would you say is your favorite type (or top 3 favorite types) of games?

    RPGs. I love character development (both in stats and in story) as well as the tactical mechanics most of these games have. I especially like party-based games where I can create custom characters.

    Metroidvanias. I love exploration and the character development that comes from getting additional powers. I like going back through old areas and finding little bits I couldn’t get to before. Although, I’m not fond of games that force me to go through areas repeatedly just to extend content; it’s a careful balance between “I’m finding new things!” and “I’ve been here before, I’m bored.”

    Shmups. I really like the classic 80s and 90s arcade shooters like Gradius, Raiden, etc. I liked the variety of weapons and the weapon upgrades. Although, I’d hate when you died and had to start over with nothing. I’m pretty good at these games in general.

    2. What types of games do you wish they would make more of right now?

    MMORPGs that push the envelope. One problem is that MMOs iterate slowly, so innovation comes just as slowly. When you take 5 years to create a game, and too much change tends to spook the established audience, you see games that change very slowly. I wish we had seen more of Storybricks because even if it hadn’t been successful, I think it could have provided the kernel to inspire more change in games.

    I’d also love to see more games that allow for exploration. My ideal game would combine aspects of roguelikes with metroidvanias to create a dynamically generated world I could explore. I think roguelikes are doing a lot of great work on procedurally generated levels, but the typical roguelike idiom of having to manage limited resources makes it so that exploring things fully is rarely the best option.

    3. What types of games do you think they make too many of right now?

    I don’t know if there’s a specific glut right now. It seems that games are getting pretty diversified. Even though some indie developers are complaining about “indiepocalypse”, I think indies have helped to make games feel more diverse. No longer do we have to sit through an overabundance of FPSes or RTSes or whatever else is popular right this moment.

    Comment by Psychochild — 8 July, 2016 @ 12:15 PM

  14. A few more answers from Google+:

    Greg C answered:

    1. What would you say is your favorite type (or top 3 favorite types) of games?
    RPGs, Strategy, Squad-based tactics

    2. What types of games do you wish they would make more of right now?
    Squad-based tactics (original X-COM remains unsurpassed, in my view)

    3. What types of games do you think they make too many of right now?
    First person shooters

    John Lewis answered:

    1. What would you say is your favorite type (or top 3 favorite types) of games?

    Programming games where pre-planning is the primary focus of the game, coaching simulations, combat games but only if they include a fog of war element.

    2. What types of games do you wish they would make more of right now?

    Casual PvP war games with very simple tactical options. Mobile games that take little time investment.

    3. What types of games do you think they make too many of right now?

    FPS.

    Derrick Whittet (Wintersdark) answered:

    1. What would you say is your favorite type (or top 3 favorite types) of games?
    - Story based games, where personal choices impact the story in a meaningful manner. Not stupid good vs. evil choices, though. Meaningful choice.
    - RPG, in the “role playing” sense more than game mechanics sense.
    - Strategy/tactics.

    2. What types of games do you wish they would make more of right now?
    - Games like: Mass Effect series, Star Control 2. Not necessarily sci fi, though I do prefer that to fantasy. XCOM2 as an example of strategy/tactics and again a game with meaningful choice.

    3. What types of games do you think they make too many of right now?
    - Stupid empty monetization schemes, cheap f2p PvP games (look mah! We don’t need content! The players are content!)

    Comment by Psychochild — 8 July, 2016 @ 12:43 PM

  15. 1. My favorite types of games are Strategy, Action, and Simulation games.

    2. Would like more of those strategy games or RPG

    3. Too many indie games but I’m not saying I don’t like indie games at all some are totally fun like Stardew Valley.

    Comment by dustin — 29 July, 2016 @ 2:41 AM

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