Psychochild's Blog

A developer's musings on game development and writing.

1 May, 2013

We all need Camelot Unchained to succeed
Filed under: — Psychochild @ 9:21 AM
(This post has been viewed 6311 times.)

So, Camelot Unchained is on the cusp of meeting its goal. As I write this, it needs just over $150,000 in 23 hours right now.

http://www.kickstarter.com/projects/13861848/camelot-unchained

The success of this campaign will have tremendous ramifications on future MMO projects. I encourage you to support it.

I have fond memories of DAoC; it's the first graphical MMO I played seriously that I wasn't working on. I stopped playing it because I bought this little game called Meridian 59.

Anyway, let me keep this short (for me): this campaign needs to succeed. MMO players and MMO devs need a higher profile success in MMOs. We need to show that a smaller game can generate enough risk. We need someone experienced like Mark Jacobs who has shown he can deliver a game limited in scope to pull this off. We need an antidote to the repeated failures we've seen.

Speaking as someone who has dealt with investors when trying to fund an MMO, the success of this campaign will be an important signal that MMOs aren't dead, especially at the lower end. If you care about MMOs, go support this. Even if you hate RvR and Mark Jacobs kicked your puppy, go toss in $5 to show there's support for small-scale MMOs. Your support will make a lot of difference not only to this game, but to (my) other similar games in the future.

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7 Comments »

  1. I completely agree with you. I don't even enjoy RvR or PvP that much but I want someone that can create a successful niche MMO to do so. I think Mark is a good guy to get that going.

    So I supported for that reason alone (and broke my rule about not supporting this sort of thing -_-). That and I like Mark!

    Comment by Ferrel — 1 May, 2013 @ 9:26 AM

  2. Shocker Alert: I’m Not Supporting Camelot Unchained

    [...] niche sub game).   Doc says it will support the industry.   Psychochild says we should do it to shake free funding for other MMO’s.   But I’m afraid I just don’t understand any of those [...]

    Pingback by Harbinger Zero — 1 May, 2013 @ 10:32 AM

  3. Down To The Wire

    [...] then please consider helping punt this one over the line. Like Psychochild says, we all need Camelot Unchained to succeed Like this:Like Loading... « [...]

    Pingback by Tremayne's Law — 1 May, 2013 @ 12:05 PM

  4. And they made it! But, I'd still heartily recommend people who can go support it. Even throw in $5 just to increase the number of supporters, because that's going to be a tremendously useful metric for those of us who want to build other games.

    Comment by Psychochild — 1 May, 2013 @ 1:16 PM

  5. As I said on Google+, the game seems to me to be sort of an Eve Online set on land in a sort of Lovecraftian future world. Which sounds pretty cool to me.

    What made me think that was the focus on 500x500 battles, and the notion that "crafting" would be integral. Who knows what they will do with it, there's tons of ways to make it not work.

    Comment by Toldain — 1 May, 2013 @ 3:08 PM

  6. I'm glad that this got funded for the sake of people who like RVR, but this is actually the beginning, not the end, of the hard part. I have full confidence that Mark Jacobs will successfully launch a product before the studio runs out of money (i.e. he's better at this than Curt Schilling). The questions are whether Mark is able to raise the other half of his budget (he told Massively that he has a budget of $10 million but believes he can launch with $5, thus the Kickstarter ask), and whether he can retain the 50K players he stated are necessary for the game to be viable if he does come up short of his post-kickstarter "stretch" goals.

    As an added challenge, he's going to have members of the general public playing the game as much as a year and a half before its "launch", with backers as low as $50 having access to nearly a year of testing plus the post-launch game time included in their reward packages. Are people going to be burned out on this game before their first subscription fee comes due? More concerning, if people feel they've gotten an idea for how much progress can happen in a year, will they be quicker to give up and cancel their subscriptions if things haven't met their expectations by their first bill date?

    Everyone is going to be better off tomorrow morning than they would have been if the project had failed. No one really benefits if the product is a disappointment. There are a lot of things that need to go right between the first and the second.

    Comment by Green Armadillo — 1 May, 2013 @ 7:06 PM

  7. As I wrote other places, the 14,873 people who chipped in will be a statistic used in presentations to show that there is some support for original games. Still a long, hard road to raise investment for MMOs, but this is a significant step in the right direction.

    Comment by Psychochild — 2 May, 2013 @ 12:48 PM

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