7 May, 2011
Most people have a love/hate relationship with tutorials. Without some sort of instructions, unique aspects of a game can frustrate people. But, a tutorial itself can be frustrating if it doesn't feel right.
For this challenge, let's take a look at tutorials. What makes a good tutorial, and what makes a bad one? Read on for a few of my thoughts.
One big issue is if you make the tutorial optional. Allowing players to skip a tutorial means they might skip it out of habit and therefore miss some important info. But, making it unskippable can be frustrating to players who already know the system and don't want to sit through handholding.
Sometimes people learn about a game outside the context of the game, too. For example, friends helping others with MMOs will often give better tips than an in-game version. And, a game like Minecraft had a lot of videos that got people interested and therefore acted like a tutorial.
So, consider this additional challenge: If you were to design a tutorial for Minecraft, how would you do so?