1 October, 2010
It is with great enthusiasm and some trepidation that I announce Psychoavatar Games! Psychoavatar is my new company focusing on making games.
Read on for details, team members, and some of the plans we have.
First, don’t bother sending your resumes quite yet. We’re not paying salaries, and we’re focusing on the basics of getting some initial projects done. I might post up the need for some contractors on here if we run into a particular need.
Our current development team has four people, including myself:
- Sara ‘No Silly Name’ Pickell is assisting as an artist and designer. She wrote me previously asking for advice about working on a portfolio for game development, and we’ve been talking with each other ever since. She’s quite multitalented and I admire her ability to dash off some quality artwork or write a clever snippet of text. She maintains a great blog, hosted by me after her former blog kept having trouble accepting my comments.
- Kat ‘Skymare’ Foley is assisting as an artist. She has a long history of doing her own art and providing art for small games (including Meridian 59). She’s also my significant other, and we just celebrated 16 years together. (She’s sleeping with the boss, and I’m hoping she won’t file sexual harassment charges.)
The great thing about these people is not only are they great to work with, I consider them friends (well, and a bit more for that last one ;). I was emailing and chatting with Dave and Sara for a while before we started talking about working on anything together. I think that this has helped us stick together, since we didn’t come together with the expressed intent to only make games. We just kind of happened to have shared interests and I had some ideas to kick around. I’ve very excited about working together.
The company is currently completely virtual, as in only two of us have met in person, and we’re bootstrapping operations with no outside investment (read: nobody’s getting paid yet). The goal is to develop games that will bring in some income to fund future games. We’ve already completed a prototype of one game, but some server problems have prevented us from announcing the game. Look for such an announcement in the future. We have also submitted a proposal to the Activision Independent Games Competition for a small MMO. Completing these two projects has shown that we have the dedication to follow through on a project.
Our next project is going to be a bit out of the ordinary for me. Instead of focusing on an MMO, we’re going to dive into the realm of single-player RPGs in Flash. We’re participating in the Ludum Dare October Challenge: Make a game, sell 1 copy (or find a sponsor or make $1 in ad revenue). Our game is currently titled The Fae’s Wyrd. Obviously, making a game in only a month is going to limit what we can do, but I think we’re capable of tackling the challenge. And, by posting about it publicly we’ll also suffer public humiliation if we drop the ball. But, this gives us an opportunity to develop our Flash skills and to perhaps develop a base that we can expand upon. One element that we will incorporate is a slightly simplified version of the elemental advancement concept I’ve posted about before. It’ll be nice to see that in action. If I get some time, I might post up some sort of “developer diaries” to give a glimpse at the behind the scenes.
Don’t worry, though, I haven’t abandoned multiplayer games, just trying something a little different. We have a few more things that aren’t really far enough along to discuss yet. As soon as there’s anything to post, I won’t hesitate to do so.
Anyway, I’m excited by the possibilities. As I said, these are people I respect greatly who have already stuck together through two projects. So, I expect you’ll see some more fun things from us in the future. Hopefully by the end of the month, I guess. :)