Psychochild's Blog

A developer's musings on game development and writing.

28 September, 2016

The blank page and the distilled essence
Filed under: — Psychochild @ 10:55 PM

For creative people, sometimes the most daunting thing is the blank page. Sometimes you simply have no clue where to begin when working on a new idea; the idea can be so large that working from any particular perspective threatens to block out something else. Focusing on expressing one perspective could drive others out of your head, diminishing the work as a whole. Creative people usually come up with some solution for this. For me, I like to write down concepts and then organize them into a structure, usually an outline, that guides me as I work on other parts.

Sometimes that blank page can appear unconquerable. For less experienced people, it’s sometimes easier to borrow some structure from another source. In writing, a novice might borrow a universe they like and create “fanfic”. Or an experienced creator might want to take something they’ve seen and give it their own spin. An artist might take familiar characters from other media and create something new; conventions usually have art halls full of familiar comic characters in humorous or sexy situations they wouldn’t normally be found in.

So, let’s look at the use of other works as structure for your own.
(more…)

20 September, 2016

Slow to post
Filed under: — Psychochild @ 8:31 AM

After a great Blaugust, I’ve been a bit slack about posting regularly. A few things are contributing to this.

Let’s do a brief catch-up, shall we?
(more…)

14 September, 2016

“Pray I don’t alter it any further”
Filed under: — Psychochild @ 11:18 PM

If you don’t follow game industry news, you might have missed that Valve changed how they use reviews. The short version is that only if you’ve bought a game directly from steam does your review count by default.

This has some pretty tremendous consequences for game developers, and probably for game players. Let’s take a look at what this means in a bit more detail, shall we?
(more…)

12 September, 2016

Should game developers be gamers?
Filed under: — Psychochild @ 10:48 PM

It’s a common refrain. People grow older and they get busier. Between jobs, friends, kids, and other responsibilities, games sometimes get left by the wayside. People just don’t have the time to dedicate in order to sit down and immerse themselves in a game like they did before.

But, what happens when that busy person is a game developer? If you work in the game industry, does it make sense that you should be a gamer, too?
(more…)

5 September, 2016

The importance of group culture

One of the most overlooked aspects of the company is it’s culture. It’s easy to ignore culture when a company is small, as people tend to be more like-minded. But as a company grows you bring on more people, and a company culture will form whether you intend it to or not.

Especially in creative areas, the culture can be vitally important for how well a company does. Let’s take a look at how culture of a workplace or a group can affect creative effort.
(more…)

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

September 2016
S M T W T F S
« Aug   Oct »
 123
45678910
11121314151617
18192021222324
252627282930  

Meta

Archives

Standard Disclaimer

I speak only for myself, not for any company.

My Book





Information

Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Support me and my work on