Although I didn’t list it as one of my favorite genres, I do like roguelikes. They are pretty popular these days, too, with a ton of variations on the theme.
One of my friends said he was on a mission to own all the roguelikes and “roguelites” available on Steam. My good friend Dave Toulouse was looking at his recent game, March of the Living in the context of other roguelikes. We talked a bit about how fast you fail can make a difference in a good roguelike.
So, I figured I’d talk a bit about what elements make a good roguelike.