Psychochild's Blog

A developer's musings on game development and writing.

4 June, 2016

Persuasion and game design
Filed under: — Psychochild @ 11:20 PM

Leadership has many dimensions. While the naive view is that leaders give orders and subordinates follow them, the reality is much different in many situations. Particularly in the game industry, where you have many employees who could be making more money in another industry or field of work. Barking orders at game developers is likely to have the experienced ones running for other companies.

This has interesting consequences for game design. Sometimes it’s not the objectively best game design that wins (even if you could objectively measure design to compare them), but rather the game design from the person who is the most convincing. So, persuasion becomes an important element in how to deal with others as a game designer and as a leader. Let’s take a look at one view of persuasion and how it affects leadership.
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