Psychochild's Blog

A developer's musings on game development and writing.

16 May, 2016

Designing away the economy
Filed under: — Psychochild @ 7:49 PM

A major focus of a lot of MMOs is the economy. People have written academic papers analyzing game economies, economists have drooled at the prospect of tinkering with game economies to test theories, and game companies have even hired economists to help with the design of the game.

But, here’s a radical idea: what if a game didn’t have an economy? What if the design didn’t have currency that people use to buy and sell items from NPCs and from each other?

Intrigued? Then, let me share my thoughts for such a design.
(more…)

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

May 2016
S M T W T F S
« Apr   Jun »
1234567
891011121314
15161718192021
22232425262728
293031  

Meta

Archives

Standard Disclaimer

I speak only for myself, not for any company.

My Book





Information

Around the Internet

Game and Online Developers

Game News Sites

Game Ranters and Discussion

Help for Businesses

Other Fun Stuff

Quiet (aka Dead) Sites

Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

Support me and my work on