A major focus of a lot of MMOs is the economy. People have written academic papers analyzing game economies, economists have drooled at the prospect of tinkering with game economies to test theories, and game companies have even hired economists to help with the design of the game.
But, here’s a radical idea: what if a game didn’t have an economy? What if the design didn’t have currency that people use to buy and sell items from NPCs and from each other?
Intrigued? Then, let me share my thoughts for such a design.