Psychochild's Blog

A developer's musings on game development and writing.

14 May, 2016

Why it’s not all semantics because game design matters
Filed under: — Psychochild @ 6:14 PM

In my recent design challenge on doing away with hit points, the prolific bhagpuss left a comment saying, “I think this is semantics (although it has to be said that I’m a semiologist at heart so I believe everything is semantics).”

The argument, also shared by Jeromai, was that trying to replace hit points with some other game mechanic would still result in a substantially similar system. But, this is not the case, because game design is important. Let me go into why changing hit points into another system would fundamentally change the gameplay.
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