Psychochild's Blog

A developer's musings on game development and writing.

11 May, 2016

Design Challenge: doing away with hit points

I’m still feeling a bit under the weather, so let’s do something a bit different. A weekend design challenge in the middle of the week.

So, here’s the challenge: design a combat system that isn’t the current standard “beat on a target until their bag of hit points is depleted.” I’ll post a few ideas, but get ready to share yours!
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