Psychochild's Blog

A developer's musings on game development and writing.

30 April, 2016

When to balance a game
Filed under: — Psychochild @ 6:14 PM

On Google+, Paul Gestwicki suggested a topic: “How about a post on the relative merits of different balancing schedules during incremental development: balancing each feature as it is added, balancing periodically, balancing continuously.”

This seems interesting like an interesting topic, so let me go into some of my personal observations on game balance and when to balance a game.
(more…)

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