Another reader-suggested topic today:
Imperien Cypher suggested:
With the notable exception of Eve-Online, every new MMO I’ve played since the late 90s has felt like a glorified tutorial meant to teach players the ropes before the competition actually begins… Which, sadly, never seems to happen.
On that basis: Are gamers today too “soft” to handle an MMO with the kind of PvP which was the norm in the M59/UOL era? By that I primarily mean tangible death consequences in the form of “exp death” and/or “full looting” appropriate to a given game’s mechanics.
TLDR Version: Is the MMO genre doomed to remain a “Sacred Haven” until the end of time?
I think there’s two answers to this question, although they are related.