Blaugust, day 19
Today’s post is inspired by Tanek’s comment to yesterday’s post. He didn’t specifically ask about what it’s like to work on a crowdfunded game, but I figure this might be of interest to you guys out there.
As most of you probably know, I’m currently a Senior Engineer working on the crowdfunded game Camelot Unchained. I technically started working on the game about a year after it crowdfunded, but I was in contact with studio founder Mark Jacobs during the campaign to offer a bit of advice based on my previous experience. So, here are my experiences actually working on the game.